A generative live performance created in Unity3D for the electronics trio composed by Maurizio Montini, Andrea Venturoli and Francesco Pellegrino during Diffrazioni Festival 2016 Florence IT
Using meshdeformer.cs script you can modify the vertex of the mesh with a sin wave or pernlin noise animation. You can also use different mesh just changing the instance of mesh1 into the Editor, keep in mind has to be with same name "mesh1"
Some OSC MaxMSP packets send to Unity the displacement parameters. By default OSC signal are enable. To disable put bOsc = false and play with the UI Editor. Change OSC IP and Port in OSCReceiver.cs
Have fun !
Copyright 2016 Roberto Fazio
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