DiffrazioniFestival2016

A generative live performance created in Unity3D for the electronics trio composed by Maurizio Montini, Andrea Venturoli and Francesco Pellegrino during Diffrazioni Festival 2016 Florence IT

Mesh Deformer

Using meshdeformer.cs script you can modify the vertex of the mesh with a sin wave or pernlin noise animation. You can also use different mesh just changing the instance of mesh1 into the Editor, keep in mind has to be with same name "mesh1"

OSC

Some OSC MaxMSP packets send to Unity the displacement parameters. By default OSC signal are enable. To disable put bOsc = false and play with the UI Editor. Change OSC IP and Port in OSCReceiver.cs

Have fun !

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LICENCE

Copyright 2016 Roberto Fazio

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.