robguilarr
Analyst @ McKinsey & Company | Fullstack Data Science | AI & Gaming Innovations
McKinsey & Company
Pinned Repositories
ab_testing_cookie_cats
A/B testing Project for Cookie Cats Mobile Game
anova_dota
Interpreting changelogs with ANOVA tests on DOTA 2
Brawlstars-retention-pipeline
End-to-end pipeline to extract logs from Brawlstars API, using a KMeans model for player classification and cohorts creation, to produce parametrized bounded retention metrics loading them to a Google Cloud Bucket.
Call-Of-Duty-WLP-data
Call of Duty World League Player Data
candy_crush_difficulty
Leveling Candy Crush Episode's difficulty using Bernoulli principles
control_mechanics_fallout
Inferential analysis with two sample t-tests and Mann Whitney U, to test a change implemented from a game patch
genai_pokemon_strategy_assistant
This projects is an end-to-end architecture designed to enhance Pokémon Go UX. Here demonstrates a sequential process involving multiple Large Language Model (LLM) gpt-4 agents, leveraging a Retrieval-Augmented Generation (RAG) system to deliver personalized responses.
robguilar-website
My portfolio website source code
spark-winutils-3.3.1
winutils.exe hadoop.dll and hdfs.dll binaries for hadoop windows
videogames-eda
Exploratory Data Analysis of the Video Games Industry, focused on Consoles titles Sales
robguilarr's Repositories
robguilarr/spark-winutils-3.3.1
winutils.exe hadoop.dll and hdfs.dll binaries for hadoop windows
robguilarr/anova_dota
Interpreting changelogs with ANOVA tests on DOTA 2
robguilarr/Brawlstars-retention-pipeline
End-to-end pipeline to extract logs from Brawlstars API, using a KMeans model for player classification and cohorts creation, to produce parametrized bounded retention metrics loading them to a Google Cloud Bucket.
robguilarr/candy_crush_difficulty
Leveling Candy Crush Episode's difficulty using Bernoulli principles
robguilarr/control_mechanics_fallout
Inferential analysis with two sample t-tests and Mann Whitney U, to test a change implemented from a game patch
robguilarr/ab_testing_cookie_cats
A/B testing Project for Cookie Cats Mobile Game
robguilarr/genai_pokemon_strategy_assistant
This projects is an end-to-end architecture designed to enhance Pokémon Go UX. Here demonstrates a sequential process involving multiple Large Language Model (LLM) gpt-4 agents, leveraging a Retrieval-Augmented Generation (RAG) system to deliver personalized responses.
robguilarr/videogames-eda
Exploratory Data Analysis of the Video Games Industry, focused on Consoles titles Sales
robguilarr/Call-Of-Duty-WLP-data
Call of Duty World League Player Data
robguilarr/Machine-Learning-Sandbox
Experimentation repository for learning purposes
robguilarr/parse_fallout_data
Repository with a demonstration about how to parse messy txt files from a telemetry system of Fall Out New Vegas
robguilarr/robguilar-website
My portfolio website source code
robguilarr/robguilarr
Config files for my GitHub profile.
robguilarr/tweet_streamer
Created dependency based on tweepy API to retrieve tweets during live sessions.
robguilarr/twitter_timeline_extractor
Module to extract multiple datasets for timeline tweets
robguilarr/Unity_Projects
This is my first project on Unity as 2D game developer, I guess. It's simple game based on the classic asteroids game but without explotions, yes I didn't found sprites.
robguilarr/vizformatter
Visualization layout template for Plotly-Python to standardize graphs format