Pinned Repositories
2d-platformer
Sample Unity 2D project to test web integration.
awsudo
Automated AWS API access using a SAML compliant identity provider
Breakout
A basic breakout clone to practice animations and drawing. UPDATE: Looking unlikely I'll complete now. Feel it's more productive to learn a game engine than reinvent the wheel. UPDATE2: Learning unity, see SpaceShooter.
Breakout3D
Simple breakout clone in Unity. The 3D refers to the fact I originally created one using Unity 2D but instead switched to the 3D engine. This project is more of an introduction to Unity 5 and a general Unity engine reminder for me.
Chaotic-Waterwheel
Graphical simulation of a chaotic waterwheel, a system which captures the qualitative features of the Lorenz system (https://en.wikipedia.org/wiki/Lorenz_system). Written in C#, requires the Wolfram Alpha API.
face_recognition
The world's simplest facial recognition api for Python and the command line
MastersThesis2012
Full title: Moving Average CA in the Numerical Study of a 2D Brusselator Model. This is program I wrote as part of my Masters thesis in Applied Mathematics. It uses the non-traditional approach of cellular automata (CA) to solve a coupled set of 2 non-linear partial differential equations in order to study the qualitative properties of the system and compare its method of solution against a traditional approach. Unfortunately, the program is a little complete due to time constraints (it's fully functional but some features had to be left out).
nucletron
A simple first person puzzle game with a Hell/fire theme. Made in Unity.
Space-Shooter
UPDATE: It seems this is no longer compatible with the latest version of Unity due to changes in the use of Mesh colliders. Similarly, Unity Web Player is no longer supported. I've added builds for Windows and Unity Web Player until I fix these bugs to make it compatible with current version of Unity. DESCRIPTION: A variation of the Space Shooter game tutorial supplied by Unity. Meant as practice with C# and game programming. Update: It's become quite different to the tutorial now. Added enemy ships that move, evade and fire back, waves, scoring/high scores system, simple UI, pause menu, main menu, powerups, boss. UPDATE: Mostly complete now, need to tidy up the UI and fix the balance issues.
themachine
Facial and speech recognition app inspired from The Machine in Person of Interest.
robnils's Repositories
robnils/Space-Shooter
UPDATE: It seems this is no longer compatible with the latest version of Unity due to changes in the use of Mesh colliders. Similarly, Unity Web Player is no longer supported. I've added builds for Windows and Unity Web Player until I fix these bugs to make it compatible with current version of Unity. DESCRIPTION: A variation of the Space Shooter game tutorial supplied by Unity. Meant as practice with C# and game programming. Update: It's become quite different to the tutorial now. Added enemy ships that move, evade and fire back, waves, scoring/high scores system, simple UI, pause menu, main menu, powerups, boss. UPDATE: Mostly complete now, need to tidy up the UI and fix the balance issues.
robnils/Breakout3D
Simple breakout clone in Unity. The 3D refers to the fact I originally created one using Unity 2D but instead switched to the 3D engine. This project is more of an introduction to Unity 5 and a general Unity engine reminder for me.
robnils/themachine
Facial and speech recognition app inspired from The Machine in Person of Interest.
robnils/2d-platformer
Sample Unity 2D project to test web integration.
robnils/awsudo
Automated AWS API access using a SAML compliant identity provider
robnils/Breakout
A basic breakout clone to practice animations and drawing. UPDATE: Looking unlikely I'll complete now. Feel it's more productive to learn a game engine than reinvent the wheel. UPDATE2: Learning unity, see SpaceShooter.
robnils/Chaotic-Waterwheel
Graphical simulation of a chaotic waterwheel, a system which captures the qualitative features of the Lorenz system (https://en.wikipedia.org/wiki/Lorenz_system). Written in C#, requires the Wolfram Alpha API.
robnils/face_recognition
The world's simplest facial recognition api for Python and the command line
robnils/MastersThesis2012
Full title: Moving Average CA in the Numerical Study of a 2D Brusselator Model. This is program I wrote as part of my Masters thesis in Applied Mathematics. It uses the non-traditional approach of cellular automata (CA) to solve a coupled set of 2 non-linear partial differential equations in order to study the qualitative properties of the system and compare its method of solution against a traditional approach. Unfortunately, the program is a little complete due to time constraints (it's fully functional but some features had to be left out).
robnils/nucletron
A simple first person puzzle game with a Hell/fire theme. Made in Unity.
robnils/ci-test
Just a test of Travis CI.
robnils/django-rbe
Inventory and Asset management software for a sharing community
robnils/Hangman
A basic hangman game to practice some C#. No real animations, just some coloured text to keep it simple. Mostly complete now, will add some things now and then as I see fit.
robnils/projecteuler
A single file written in C++ with the solutions to the problems on Project Euler (https://projecteuler.net/). The purpose is solely for fun and to practice different styles/techniques.
robnils/python-statemachine
Python Finite State Machines made easy.
robnils/runclon
A Django app designed to provide a web interface for providing easy race registrations.
robnils/runclon-mobile
Android app for scanning barcodes.
robnils/Samples
A collection of Wave engine sample projects
robnils/WaterWheel
Chaotic Waterwheel Simulator
robnils/webgl-test
Simple app to test webgl.