robotjunkyard
Decent-ish enough at programming to enjoy it as a hobby, too mumbly and nervous with whiteboard-coding interviews to be able to do it for actual money ¯\_(ツ)_/¯
Fat Trout Trailer Park
Pinned Repositories
affinecat
small demonstration of Mode 7-like effect in C
asm-graphics-sandbox
Personal sandbox for dabbling in assembly language stuff (with emphasis on graphics)
cl-nono
Nonogram puzzle game using SDL and written in Common Lisp
godot
Godot Engine – Personal fork for debugging game projects & maybe future engine bug fixes
GodotStairTester
Test project for stair-stepping in Godot 4 -- personal fork for monkeying around w/ Godot
htmlize-ogg-collection
ultra-simple bash script to emit html5 table from a collection of .ogg files
my-configs
my config files, dotfiles, misc useful shell scripts
racer
Graphical demonstration of that non-polygon-based scanline-road effect
rbh-vm
A virtual RISC(-ish) CPU simulator, with built-in assembler
sdl2-canvas-8bit-boilerplate
SDL2's built-in support for 8-bit palettized surfaces seems unreliable and inconsistent, so this is a custom solution for that problem
robotjunkyard's Repositories
robotjunkyard/affinecat
small demonstration of Mode 7-like effect in C
robotjunkyard/asm-graphics-sandbox
Personal sandbox for dabbling in assembly language stuff (with emphasis on graphics)
robotjunkyard/cl-nono
Nonogram puzzle game using SDL and written in Common Lisp
robotjunkyard/godot
Godot Engine – Personal fork for debugging game projects & maybe future engine bug fixes
robotjunkyard/GodotStairTester
Test project for stair-stepping in Godot 4 -- personal fork for monkeying around w/ Godot
robotjunkyard/htmlize-ogg-collection
ultra-simple bash script to emit html5 table from a collection of .ogg files
robotjunkyard/my-configs
my config files, dotfiles, misc useful shell scripts
robotjunkyard/racer
Graphical demonstration of that non-polygon-based scanline-road effect
robotjunkyard/rbh-vm
A virtual RISC(-ish) CPU simulator, with built-in assembler
robotjunkyard/sdl2-canvas-8bit-boilerplate
SDL2's built-in support for 8-bit palettized surfaces seems unreliable and inconsistent, so this is a custom solution for that problem