Pinned Repositories
advent2021
advent2022
Advent of Code 2022 - each day a different programming language
advent2023
Advent of Code 2023 - each day a different programming language
animx
A project to make it easier for people to use Maya animation in their tools and pipelines.
arnold-usd
Arnold components for USD
cortex
Libraries for visual effects software development
d_gSheets
Google Sheets display driver for PRMan
Field3D
A library for storing voxel data on disk and in memory.
gaffer
My day-to-day development
robpieke's Repositories
robpieke/advent2022
Advent of Code 2022 - each day a different programming language
robpieke/d_gSheets
Google Sheets display driver for PRMan
robpieke/gaffer
My day-to-day development
robpieke/advent2021
robpieke/advent2023
Advent of Code 2023 - each day a different programming language
robpieke/animx
A project to make it easier for people to use Maya animation in their tools and pipelines.
robpieke/arnold-usd
Arnold components for USD
robpieke/cortex
Libraries for visual effects software development
robpieke/Field3D
A library for storing voxel data on disk and in memory.
robpieke/google-foobar
robpieke/helloCircleCi
robpieke/HoudiniEngineForMaya
Houdini Engine for Maya
robpieke/HoudiniUsdBridge
Houdini libraries that must be recompiled to use Houdini with a custom build of the USD library.
robpieke/OpenShadingLanguage
Advanced shading language for production GI renderers
robpieke/rosettaRay
robpieke/sampleFilterRaytracer
Modular path tracer written using RIS sample filters in PRMan - (Stupid RenderMan Trick 2016)
robpieke/SeExpr
SeExpr is a simple expression language that we use to provide artistic control and customization to our core software. We use it for procedural geometry synthesis, image synthesis, simulation control, and much more.
robpieke/SpliceAPI
robpieke/USD
Universal Scene Description