Pinned Repositories
awesome3dengine
libkhax
Library for modifying kernel memory on a certain handheld game console.
narutogame
rodrigobmg's Repositories
rodrigobmg/3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
rodrigobmg/BeEngine-2D
BeEngine it's a 2D Game Engine developed as a Bachelor's Thesis with C++ and OpenGL
rodrigobmg/Blood-RE
Blood source code reconstruction
rodrigobmg/chaseconv
A Fast and Simple Grand Chase 3D Asset Converter (P3M/FRM Importer and Exporter)
rodrigobmg/DagorEngine
Dagor Engine and Tools source code from Gaijin Games KFT
rodrigobmg/Daxa
Daxa is a convenient, simple and modern gpu abstraction build on vulkan
rodrigobmg/doomenstein-3d
Wolfenstein/DOOM style software renderers
rodrigobmg/erhe
C++ library for modern OpenGL experiments
rodrigobmg/ForwardPlusRenderer
Forward+ renderer written in DirectX 12 with various additional features.
rodrigobmg/FrameGraph
Renderer agnostic frame graph library
rodrigobmg/GLFrameworkEngine
OpenGL framework for 3D editors. This includes transform tools, cameras, selection handling, and much more.
rodrigobmg/GPU-Book
ShaderX, GPU Pro, GPU Zen
rodrigobmg/GrandChase-1
Grand Chase Classic Client
rodrigobmg/Hazel
Hazel Engine
rodrigobmg/kohi
A game engine made as part of the Kohi Game Engine series on YouTube, where we make a game engine from the ground up using C and Vulkan.
rodrigobmg/luatinkerE
LUA to C++ Binding Library "lua_tinker" expand for c++11/14 and lua 5.3
rodrigobmg/Lumos
Cross-Platform C++ 2D/3D game engine
rodrigobmg/Main-old
MuOnline Main build
rodrigobmg/MapStudio.UI
The UI framework used by the map studio program.
rodrigobmg/metal-cpp-cmake
Metal graphic api ported to C++ with CMake build system
rodrigobmg/MethaneKit
🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan
rodrigobmg/Metroidvania_Unity_20230909
Unity 2d Metroidvania game learn
rodrigobmg/Minesweeper
This was originally OberLib but now it's... all of it
rodrigobmg/nextmu
NextMU is a rework of the famous MMORPG Mu Online.
rodrigobmg/ngfx
High performance graphics abstraction API, with simplified programming model, on top of Vulkan, DirectX 12, and Metal.
rodrigobmg/OpenGL-Abstractions
OpenGL Abstractions Classes to dive in and get coding + Demos
rodrigobmg/RenderNodes
Node editor for rendering engine made with OpenGL
rodrigobmg/rushtherock
a driving game on an island that used to be a jail
rodrigobmg/Toolbox.Core
An overhaul on the current toolbox backend with many improvements.
rodrigobmg/Track-Studio
A powerful MK8 map editor for creating and editing track models, objects, paths and animations.