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Dungeons and Dragons campaign setting started when we were in primary school.

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Galador: The World of Devastation

Galador is a Dungeons and Dragons campaign setting kick-started in 1991 by a bunch of nerdy primary school kids, and surviving until the end of their high school days. Now it has a home on github, so your kids can join in on the fun too.

Galador Map

History

  • Forgotten Legends of Galador: A mysteriously unfinished record of the history of Galador supposedly written by the Eternal God Kalin, though due to the large number of spelling errors and poor style, it is usually attributed to a halfling or a kender. Possibly even Moonwick Lightfinger himself.
  • Damaged Parchments: Some parchments stolen by the detestable Joawa and resold back to the city of Delaware in almost illegible condition. They contain several unconfirmed myths about of the Gems of Power, the Eternal Gods, and the Bird of Doom.

Country Maps

  • Galador: the main continent where most of the action happens. Galador houses many different races and peoples in a constant state of struggle.
  • Imnusa: home of the minotaurs, where the weak are quickly weeded out. Also a frequent source of problems for the denizens of Galador due to its proximity and the minotaurs' skilled seamanship.
  • Jrun: a cold southern continent waiting to be explored.
  • Aldred: a difficult to reach island somewhere in the Cold Sea. Those who find this place tend to stay, usually because they have no means to get back home.
  • Axe Island: the home of the dwarves, where they sought refuge after the ignominious loss of their leader to the humans upon their arrival to Galador.
  • The World: a kender's approximation of the known world. May also include figments of the map-maker's imagination.

City Maps

  • Estramon: the capital of Galador and home of the aging King Vallener.
  • Delaware: a thriving city in the province of Eleinoch surrounded by stunning cliffs.
  • Elven City: a forest city with few constructed dwellings since the elves returned to living in the trees.
  • Angerthas: a city of strategic military importance, being midway between human and elven settlements and protected on one side by The Bottomless Crevasse.
  • The Caverns of Estramon: the former dwelling of the Snake Men, deep below Estramon. Now occupied by the Lizard Men, which is not a great improvement. Other exiles have also found a home here, though none dare to venture to the lowest levels where more than a few adventurers have met their end.

Characters (PCs)

Non-Playing Characters

Deceased Characters

  • Bimilimili: An elf who tragically fell in mysterious circumstances. Though his character sheet was burned, there have been reports of Bimilimili being resurrected or returning as a ghost. Is he alive, dead, or undead? Though no one can be certain, as most records of this character no longer remain, the Dungeon Master suspects he was eaten by a nandibear.

Adventures

  • Morgrin's Doom: Track down and kill Morgrin, a threat to King Vallener's rule. But to even get to Morgrin, you'll have to first deal with a spy, a traitor, and a mad forester.
  • Vallener's Letter: King Vallener needs a strong hero to take a letter to the Elven King in Arithas. Not an easy task in the chaotic lands of Galador, especially if the missive is stolen and taken into the Labyrinth...
  • Gems of Power: Remnants of an adventure for four heroes, hand-picked by the good god Aesryn for a great task. Although most of the adventure has been lost to time, these parchments contain the only known surviving description of the Gems of Power.
  • And many more we never recorded.

Related Resources