If you want to build it yourself you have the build instructions in the main.c file
This project is intened to enchance the game with things like BetterFPS mod or to load translations to languages which Azur Lane doesn't support right now like spanish, if you have trouble with cheaters (which I don't support and allow), implement more defenses on the server side because every cliend side patch to prevent this can be avoided. If having reasoned this you still want me to take down the project please join the discord server, and DM me @roiniti.
Note
If you have Azur Lane version 5.1-7.x its recomended to use the version 0.1.1 of the modloader
A mod loader for Azur Lane, if you want some mods, or learn a bit of the mod structure you can check my mods repo or you can join the discord server
Also I want to thank Egoist (https://github.com/Egoistically) for helping me with this project (also I'm using code from one of his projects)
Note
Only works for arm64-v8a!!, I'm working on a armeabi-v7a and x86 release
Armeabi-v7a and x86 is implemented >=0.1.1 but not tested
Important
This is NOT INTENDED to hack/cheat the game, my goal was to implement QOF mods (like BetterFPSControl) or something like that, I do not support hackers and cheaters and I am not responsible for improper use of this tool
Warning
This is a modification of the game and can lead to a ban, but some mods should be harmless, use it at your own risk
After you install FormidableML create a folder named mods inside Android/data/com.YostarEN.AzurLane/files and put inside all the mods folder you want
- Download the library zip and AzurLane-Autopatcher.zip from here
- Extract AzurLane-Autopatcher.zip
- In the same folder as AZLAutopatcher.exe put the Azur Lane apk and inside a folder named libs put the arm64-v8a armeabi... folders
- Open a terminal/cmd/powershell in the folder AZLAutopatcher.exe -a "apk-name"
- Install the apk and then (if you hadn't) add the obb files
- Download ApkTool https://apktool.org/
- Download zipalign and apksigner
- Create a keystore
- Extract the Azur Lane apk using apktool
java -jar apktool.jar d ./azur-lane.apk -o extracted/apk -f
- Add the following method to
smali_classes2\com\unity3d\player\UnityPlayerActivity
orsmali\com\unity3d\player\UnityPlayerActivity
(depends on the AL version), anywhere above itsonCreate
:
.method private static native init(Landroid/content/Context;)V
.end method
And these lines to onCreate
:
const-string v0, "FormidableML"
invoke-static {v0}, Ljava/lang/System;->loadLibrary(Ljava/lang/String;)V
invoke-static {p0}, Lcom/unity3d/player/UnityPlayerActivity;->init(Landroid/content/Context;)V
(Preferably without replacing other variables, such as between .locals 2
and const/4 v0, 0x1
.)
Also you can enable debug mode (you'll need debug mode on verson 0.1.0, in later versions its recomended), go to AndroidManifest.xml and add android:debuggable="true"
after application, should look like this:
<application android:debuggable="true"...
- Put the libFormidableML inside
lib/arm64-v8a
/lib/armeabi-v7a
/lib/x86
- Rebuild the apk
java -jar apktool.jar b extracted/apk -o extracted/recompiled.apk -f
- Align the apk and sign it
zipalign.exe -f 4 extracted/recompiled.apk extracted/aligned.apk
java -jar apksigner.jar sign -ks my-release-key.keystore -ks-pass pass:password --v1-signing-enabled true --v2-signing-enabled true extracted\aligned.apk
- Install the apk