/RiggingDev

Collaborative rigging tool development

Primary LanguagePython

Maya Skinning Tool

Welcome to the Maya Skinning Tool Repository!

This tool is a game-changer in the realm of character skin creation and enhancement within Autodesk Maya. Designed to streamline the process and provide users with unprecedented control over character rigs, the Maya Skinning Tool brings efficiency and versatility to your animation workflow.

Features

  • Easy Conversion: Simplify the conversion of diverse objects and deformers into a cohesive skin setup, eliminating tedious manual adjustments.

  • Seamless Integration: Integrate new deformations seamlessly into existing skin configurations, providing unprecedented control over character rigs.

  • Versatile Solution: Whether enhancing existing skin or starting from scratch, this tool offers a versatile solution for character rigging, adapting to your workflow.

  • Refined Deformations: Witness the transformation of rough or blocking skin into a refined and smoothly deformable structure.

Collaboration

This tool is the result of a collaboration with the talented Vishal Nagpal, the visionary behind the system and its initial concept. Together, we've made the tool more robust, enhancing the character rigging experience.

Getting Started

Prerequisites

  • Autodesk Maya installed
  • Git installed

Installation

  1. Clone the repository:

    git clone https://github.com/sidmehraajm/RiggingDev.git
  2. Open the run file in Maya and replace the main(folder) path with your local path.

  3. The tool can be added to the shelf or used from your script editor for easy access.

Issues and Feedback

If you encounter any issues or have feedback, please open an issue on the Issues tab. We appreciate your input and strive to improve the tool continuously. You can also contact me on Linkedin - (https://www.linkedin.com/in/siddarthmehraajm/) Feel free to explore the Maya Skinning Tool and elevate your character rigging workflow! Happy Rigging! 🎨✨