{EPITECH.} first year project.
This is a C anthill simulator. Lem-in uses Dijkstra's algorithm to find the best path from the anthill's entrance to the anthill's exit.
Navigate to the root of the repository from your Terminal and run make
to build the lem_in
executable file.
Lem-in expects a map on stdin:
./lem_in < samples/map1.txt
Lem-in solves the map and prints the result.
- The goal is to find the quickest way to make all the ants cross over the anthill.
- Each single ant needs to take the shortest route, whithout walking on its peers & avoiding traffic jams.
- At the beginning of the game, all the ants are at the anthill entrance.
- During each lap, every ant can move only once by following a tunnel from its current room to an empty room.
- The goal is to lead the ants to the exit room, in a minimum amount of laps.
- Each room could contain a single ant at a time (except
##start
and##end
).
You can find map samples under the samples/
directory.
You can generate BSQ maps using the Perl script gen_map.pl
:
perl gen_map.pl [SIZE] [DENSITY] [NB_ANTS]