Pinned Repositories
AnimationLoaderUsingAssimpDX11
Using assimp to load mesh with animation,based on dx11,learn to play animation in game development.
BSPTree_2D
learn how BinarySpacePartition algorithm works
common-shaders
Collection of commonly used Cg shaders. These shaders are usable by either HLSL and/or Cg runtime compilers. The cg2glsl script will translate most of these into GLSL shaders.
DXEngine
try to write a game engine using dx11,just for fun and practice!
FastNoise
Fast C++ Noise Library
JourneySand
An Unity project to reproduce the sand rendering in Journey's style
LearnOpenGL
Code repository of all tutorials found at http://learnopengl.com
Leetcode
Leetcode cpp源码
md5anim_exporter
testmd5meshexporter
md5mesh exporter
rongzhen123's Repositories
rongzhen123/AnimationLoaderUsingAssimpDX11
Using assimp to load mesh with animation,based on dx11,learn to play animation in game development.
rongzhen123/FastNoise
Fast C++ Noise Library
rongzhen123/md5anim_exporter
rongzhen123/testmd5meshexporter
md5mesh exporter
rongzhen123/BSPTree_2D
learn how BinarySpacePartition algorithm works
rongzhen123/common-shaders
Collection of commonly used Cg shaders. These shaders are usable by either HLSL and/or Cg runtime compilers. The cg2glsl script will translate most of these into GLSL shaders.
rongzhen123/DXEngine
try to write a game engine using dx11,just for fun and practice!
rongzhen123/JourneySand
An Unity project to reproduce the sand rendering in Journey's style
rongzhen123/LearnOpenGL
Code repository of all tutorials found at http://learnopengl.com
rongzhen123/Leetcode
Leetcode cpp源码
rongzhen123/LinuxNetworkPrograming
rongzhen123/ogl-samples-deprecated
rongzhen123/Perlin_Noise
rongzhen123/programmer-job-blacklist
:see_no_evil:程序员找工作黑名单,换工作和当技术合伙人需谨慎啊
rongzhen123/Tiny3D
简单的光栅化渲染器
rongzhen123/TreadMarks
Battle tank combat racing!
rongzhen123/Unity-Graphics-Demo
This is a project demonstrating the capabilities of the Unity 3D engine. Everything is taken from all over the place. Links to the original owners are provided.
rongzhen123/VCTRenderer
A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce GI. Published here http://ieeexplore.ieee.org/abstract/document/7833375/
rongzhen123/yaorongzhen.github.io
Programming the GPU