'Leaking' hachures in nested polygons
jwoLondon opened this issue · 4 comments
Likely related to #165 and #167: For nested holes and islands when setting combineNestedSvgPaths: true
, I see leaking of the hachures at the moveTo
vertex of each sub-path.
See this interactive minimal reproducible example
As an aside, I only recently discovered the combineNestedSvgPaths
option by looking at the source code. I couldn't see it in the API documentation. I may have missed it, but it would be nice to have the option of setting the type of fill rule (non-zero; even-odd; always).
Any fill style is affected.
I'd love to see a fix for this. Currently, combineNestedSvgPath
cannot really be used due to this.
I'm working on improving algorithm to support this. Sorry for the late response. Infant baby = neglect open source :(
I have it working! https://twitter.com/preetster/status/1457242142481338368?s=20
Will merge and release after some more testing