/InputManager

Custom InputManager for Unity

Primary LanguageC#OtherNOASSERTION

Introduction

InputManager is a custom input manager for Unity that allows you to rebind keys at runtime and abstract input devices for cross platform input.

Features

  • Very simple to implement. It has the same public methods and variables as Unity's Input class
  • Allows you to customize key bindings at runtime
  • Allows you to use XInput for better controller support
  • Allows you to convert touch input to axes and buttons on mobile devices
  • Allows you to bind script methods to various input events(e.g. when the user presses a button or key) through the inspector
  • Run up to four input configurations at the same time for easy local co-op input handling
  • Save the key bindings to a file, to PlayerPrefs or anywhere else by implementing a simple interface
  • Seamless transition from keyboard to gamepad with multiple bindings per input action
  • Works with the new UI system introduced in Unity 4.6

Platforms

Compatible with Windows, Linux, Mac OSX and Android(not tested on iOS but it might work). Requires the latest version of Unity.

Getting Started

For detailed information on how to get started with this plugin visit the Wiki.

Addons

XInputDotNet

This addon allows you to use XInput for controller support instead of the Unity input system. Only available on Windows platforms.

UI Input Module

Custom standalone input module for the new UI system introduced in Unity 4.6.

Input Events

This addon allows you to bind script methods to various input events(e.g. when the user presses a button or key) through the inspector.

For more information about the addons visit the Wiki.

License

This software is released under the MIT license. You can find a copy of the license in the LICENSE file included in the InputManager source distribution.

Contributors