blender_debug_log.cmd
- Windows OS (feel free to convert the script for your OS)
NOTE: Blender 2.8+ versions usually ships with the script, so no need to download it if you already have the script locally. You can double-check if you have it already by searching in your root Blender folder. If your Blender/UPBGE folder doesn't have this script, you can download it from this repository.
- Place
blender_debug_log.cmd
in your root Blender (if it isn't already there). - Run
blender_debug_log.cmd
by clicking it. - A terminal window should open - once so, hover your cursor over the generated terminal window.
- Once the terminal window is active or in focus, push the ENTER key to confirm the opening of Blender - Blender should open normally then.
- Attempt to make Blender crash again; when it does, File Explorer should automatically open a new Explorer window containing a new TEMP folder, which should contain the newly generated crashlogs.
- In the crashlogs folder, make sure to view
blender_debug_output.txt
and notblender_system_info.txt
to prevent wasting time.
NOTE: Please be aware that Blender may NOT crash while the debug terminal is still open, as most exception alerts have been automatically disabled.
-
If your exported runtime has a filename other than Blender or blender, for example
Game.exe
, you'll need to tweak the script to recognize your runtime in order for the script to properly launch and debug your runtime. -
To edit the script to fit your renamed runtime, open your script in a text editor and rename:
"%~dp0\blender"
to"%~dp0\%PROJECT_NAME%"
.
NOTE: %PROJECT_NAME%
should be the filename of your runtime such as Game
. No need to add your runtime's extension type (exe, app, elf, etc.), that's automatically detected.