/spine-c-sdl-opengl-implementation

Spine implementation using C, OpenGL and SDL

Primary LanguageC

Spine implementation using C, SDL and OpenGL (using Spine 3.6)

TODO:

  • Change the blend function according to the information that comes with the polygon.
  • Optimize the rendering according to the suggestions from Spine source code.

Pull requests welcome! :)


Licensing

This is a derivative work of the official spine-c library by Esoteric Software and, as such, is subject to the Spine Runtimes Software License.

This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid Spine license.

The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, Section 2 of the Spine Software License grants the right to create and distribute derivative works of the Spine Runtimes.