Experimental Rust UI library, inspired by SwiftUI. Early days, but some stuff already works.
rui is immediate mode (there is no retained tree of views), GPU rendered, updates reacitvely (when your state changes), and has richer layout options than other immediate mode UIs.
obligatory Counter (cargo run --example counter
):
use rui::*;
fn main() {
rui(state(
|| 1,
|count, cx| {
vstack((
cx[count].padding(Auto),
button("increment", move |cx| {
cx[count] += 1;
})
.padding(Auto),
))
},
));
}
some shapes (cargo run --example shapes
):
use rui::*;
fn main() {
rui(hstack((
circle()
.color(RED_HIGHLIGHT)
.padding(Auto),
rectangle()
.corner_radius(5.0)
.color(AZURE_HIGHLIGHT)
.padding(Auto)
)));
}
canvas for gpu drawing (cargo run --example canvas
):
use rui::*;
fn main() {
rui(canvas(|_, rect, vger| {
vger.translate(rect.center() - LocalPoint::zero());
let paint = vger.linear_gradient(
[-100.0, -100.0],
[100.0, 100.0],
AZURE_HIGHLIGHT,
RED_HIGHLIGHT,
0.0,
);
let radius = 100.0;
vger.fill_circle(LocalPoint::zero(), radius, paint);
}));
}
slider
with map
(cargo run --example slider
):
use rui::*;
#[derive(Default)]
struct MyState {
value: f32,
}
fn main() {
rui(state(MyState::default, |state, cx| {
vstack((
cx[state].value.font_size(10).padding(Auto),
map(
cx[state].value,
move |v, cx| cx[state].value = v,
|s, _| hslider(s).thumb_color(RED_HIGHLIGHT).padding(Auto),
),
))
}));
}
widget gallery (cargo run --example gallery
):
- Encode UI in types to ensure stable identity.
- Use immediate mode initially, then optimize to reduce redraw later.
- Use vger-rs for rendering.
- Minimal boilerplate.
- Good looking.
- No
unsafe
. - Accessible.
In the long term, I'd like to move Audulus over to Rust. After looking at other available UI options, it seemed best to implement something resembling the existing immediate mode UI system I already have working in Audulus, but better.
- ✅ basic shapes: circle, rounded rectangle
- ✅ basic gestures: tap, drag
- ✅ hstack/vstack
- ✅ text
- ✅ padding
- ✅ offsets
- ✅ state
- ✅ zstack
- ✅ canvas (GPU vector graphics with vger)
- ✅ bindings
- ✅ list
- ✅ sliders
- ✅ knobs
- ✅ editable text (still a bit rough)
- ✅ any_view (view type erasure)
- ❌ layout feedback
- ✅ animation
Towards principled reactive UI