A Rust framework for creating web apps
The best place to learn is the guide - this readme is an excerpt from it.
This framework requires you to first install Rust.
You'll need a recent version of Rust: rustup update
The wasm32-unknown-unknown target: rustup target add wasm32-unknown-unknown
And wasm-bindgen: cargo install wasm-bindgen-cli
If you run into errors while installing wasm-bindgen-cli
, you may need to install C++
build tools. On linux, run sudo apt install build-essential
. On Windows, download and install
Visual Studio 2017; when asked in the installer,
include the C++ workload.
To start, clone This quickstart repo,
run build.sh
or build.ps1
in a terminal, then start a dev server that supports WASM.
For example, with Python installed, run python serve.py
.
(Linux users may need to run python3 serve.py
.)
Once you change your package name, you'll need to tweak the html file and build script, as described below.
Alternatively, create a new lib with Cargo: cargo new --lib appname
. Here and everywhere it appears in this guide, appname
should be replaced with the name of your app.
If not using the quickstart repo, create an Html file with a body that contains this:
<section id="main"></section>
<script src='./pkg/appname.js'></script>
<script>
const { render } = wasm_bindgen;
function run() {
render();
}
wasm_bindgen('./pkg/appname_bg.wasm')
.then(run)
.catch(console.error);
</script>
The first line above is an empty element with id: It's where your app will render. The subsequent ones load your app's wasm modules.
The quickstart repo includes this file, but you will need to rename the two
occurances of appname
. (If your project name has a hyphen, use an underscore instead here) You will eventually need to modify this file to
change the page's title, add a description, favicon, stylesheet etc.
Cargo.toml
, which is a file created by Cargo that describes your app, needs wasm-bindgen
, web-sys
, and seed
as depdendencies,
and crate-type
of "cdylib"
. The version in the quickstart repo has these set up already. Example:
[package]
name = "appname"
version = "0.1.0"
authors = ["Your Name <email@address.com>"]
edition = "2018"
[lib]
crate-type = ["cdylib"]
[dependencies]
seed = "^0.2.0"
wasm-bindgen = "^0.2.29"
web-sys = "^0.3.6"
Here's an example demonstrating structure and syntax; it can be found in working form
under examples/counter
. Descriptions of its parts are in the
Guide section below. Its structure follows The Elm Architecture.
lib.rs:
#[macro_use]
extern crate seed;
use seed::prelude::*;
// Model
#[derive(Clone)]
struct Model {
count: i32,
what_we_count: String
}
// Setup a default here, for initialization later.
impl Default for Model {
fn default() -> Self {
Self {
count: 0,
what_we_count: "click".into()
}
}
}
// Update
#[derive(Clone)]
enum Msg {
Increment,
Decrement,
ChangeWWC(String),
}
/// The sole source of updating the model; returns a fresh one.
fn update(msg: Msg, model: Model) -> Model {
match msg {
Msg::Increment => Model {count: model.count + 1, ..model},
Msg::Decrement => Model {count: model.count - 1, ..model},
Msg::ChangeWWC(what_we_count) => Model {what_we_count, ..model }
}
}
// View
/// A simple component.
fn success_level(clicks: i32) -> El<Msg> {
let descrip = match clicks {
0 ... 5 => "Not very many 🙁",
6 ... 9 => "I got my first real six-string 😐",
10 ... 11 => "Spinal Tap 🙂",
_ => "Double pendulum 🙃"
};
p![ descrip ]
}
/// The top-level component we pass to the virtual dom. Must accept the model as its
/// only parameter, and output a single El.
fn view(state: seed::App<Msg, Model>, model: Model) -> El<Msg> {
let plural = if model.count == 1 {""} else {"s"};
// Attrs, Style, Events, and children may be defined separately.
let outer_style = style!{
"display" => "flex";
"flex-direction" => "column";
"text-align" => "center"
};
div![ outer_style,
h1![ "The Grand Total" ],
div![
style!{
// Example of conditional logic in a style.
"color" => if model.count > 4 {"purple"} else {"gray"};
// When passing numerical values to style!, "px" is implied.
"border" => "2px solid #004422"; "padding" => 20
},
// We can use normal Rust code and comments in the view.
h3![ format!("{} {}{} so far", model.count, model.what_we_count, plural) ],
button![ simple_ev("click", Msg::Increment), "+" ],
button![ simple_ev("click", Msg::Decrement), "-" ],
// Optionally-displaying an element
if model.count >= 10 { h2![ style!{"padding" => 50}, "Nice!" ] } else { seed::empty() }
],
success_level(model.count), // Incorporating a separate component
h3![ "What precisely is it we're counting?" ],
input![ attrs!{"value" => model.what_we_count}, input_ev("input", Msg::ChangeWWC) ]
]
}
#[wasm_bindgen]
pub fn render() {
// The final parameter is an optional routing map.
seed::run(Model::default(), update, view, "main", None);
}
For a truly minimimal example, see lib.rs in the quickstart repo
To build your app, create a pkg
subdirectory, and run the following two commands:
cargo build --target wasm32-unknown-unknown
and
wasm-bindgen target/wasm32-unknown-unknown/debug/appname.wasm --no modules --out-dir ./pkg
where appname
is replaced with your app's name. This compiles your code in the target
folder, and populates the pkg folder with your WASM module, a Typescript definitions file,
and a JS file used to link your module from HTML.
You may wish to create a build script with these two lines. (build.sh
for Linux; build.ps1
for Windows).
The quickstart repo includes these, but you'll still need to do the rename. You can then use
./build.sh
or .\build.ps1
If you run into permission errors on build.sh
, try this command
to allow executing the file:chmod +x build.sh
. If you run into persmission errors on build.ps1
,
open Powershell as an administrator, and enter this command: Set-ExecutionPolicy RemoteSigned
.
For development, you can view your app using a shimmed Python dev server, as described above.
(Set up this mime-type shim
from the quickstart repo, and run python serve.py
).
In the future, the build script and commands above may be replaced by wasm-pack.
To run an example located in the examples folder,
navigate to that folder in a terminal,
run the build script for your system (build.sh
or build.ps1
), then start a dev server
as described above. Note that if you copy an example to a separate folder, you'll need
to edit its Cargo.toml
to point to the package on crates.io instead of locally: Ie replace
seed = { path = "../../"
with seed = "^0.1.8"
, and in the build script, remove the leading ../../
on the second
line.
-
Learning the syntax, creating a project, and building it should be easy - regardless of your familiarity with Rust.
-
Complete documentation that always matches the current version. Getting examples working, and starting a project should be painless, and require nothing beyond this guide.
-
Expressive, flexible vew syntax that's easy to read and write.
This project uses an unconventional approach to describe how to display DOM elements. It neither uses completely natural (ie macro-free) Rust code, nor an HTML-like abstraction (eg JSX or templates). My intent is to make the code close to natural Rust, while streamlining the syntax in a way suited for creating a visual layout with minimal repetition. The macros used are thin wrappers for constructors, and don't conceal much. Specifically, the element-creation macros allow for accepting a variable number of parameters, and the attrs/style marcros are essentially HashMap literals, with wrappers that let element macros know how to distinguish them.
The lack of resemblance to HTML be offputting, but the learning curve is shallow, and I think the macro syntax is close-enough to normal Rust that it's easy to reason about how to build views, without compartmentalizing it into logic code and display code. This lack of separation in particular is a controversial decision, but I think the benefits are worth it.
The todomvc example is an implementation of the TodoMVC project, which has example code in other frameworks that produce identitcal apps. Compare the example in this project to one on that page that uses a framework you're familiar with.
This project is strongly influenced by Elm, React, and Redux. The overall structure of Seed apps mimicks that of The Elm Architecture.
I'm distinguising Seed through clear examples and documentation, and using wasm-bindgen
/web-sys
internally. I started this
project after being unable to get existing frameworks working
due to lack of documented examples, and inconsistency between documentation and
published versions. My intent is for anyone who's proficient in a frontend
framework to get a standalone app working in the browser within a few minutes, using just the
quickstart guide.
Seed's different approach to view syntax also distinguishes it: rather than use an HTML-like markup similar to JSX, it uses Rust builtin types, thinly-wrapped by macros that allow flexible composition. This decision will not appeal to everyone, but I think it integrates more naturally with the language.
You may prefer writing in Rust, and using packages from Cargo vice npm. Getting started with this framework will in most cases be easier, and require less config and setup overhead than with JS frameworks. You may appreciate Rust's compile-time error-checking, and built-in testing.
You may choose this approach over Elm if you're already comfortable with Rust, or don't want to code business logic in a purely-functional langauge.
Compared with React, you may appreciate the consistency of how to write apps: There's no distinction between logic and display code; no restrictions on comments; no distinction between components and normal functions. The API is flexible, and avoids OOP boilerplate. Its integrated routing and message system avoids the dependency glue-code associated with Redux and React Router.
- The WASM-Bindgen team, for building the tools this project relies on
- Alex Chrichton, for being extraodinarily helpful in the Rust / WASM community
- The Elm team, for creating and standardizing the Elm architecture
- Mozilla, for excellent DOM documentation
- Denis Kolodin, for creating the inspirational Yew framework
- Utkarsh Kukreti, for through his Draco repo, helping me understand how wasm-bindgen's closure system can be used to update state.
- Tim Robinson, for being very helpful on the Rust Gitter.
- Improve fetch API
- Dynamic SVG creation and modification
- More flexible routing
- Add data-struct integration for Rust servers. (Eg to avoid [de]serializing if Rust on front and backend)
- Virtual DOM optimization
- High-level CSS-grid/Flexbox API ?
- Text renders above children instead of below
- wasm-bindgen guide
- Mozilla MDN web docs
- web-sys api (A good partner for the MDN docs - most DOM items have web-sys equivalents used internally)
- Rust book
- Rust standard library api
- Seed's API docs
- Learn Rust