This is a complete and feature rich Redis client for node.js. It supports all Redis commands and focuses on high performance.
Install with:
npm install redis
var redis = require("redis"),
client = redis.createClient();
// if you'd like to select database 3, instead of 0 (default), call
// client.select(3, function() { /* ... */ });
client.on("error", function (err) {
console.log("Error " + err);
});
client.set("string key", "string val", redis.print);
client.hset("hash key", "hashtest 1", "some value", redis.print);
client.hset(["hash key", "hashtest 2", "some other value"], redis.print);
client.hkeys("hash key", function (err, replies) {
console.log(replies.length + " replies:");
replies.forEach(function (reply, i) {
console.log(" " + i + ": " + reply);
});
client.quit();
});
This will display:
mjr:~/work/node_redis (master)$ node example.js
Reply: OK
Reply: 0
Reply: 0
2 replies:
0: hashtest 1
1: hashtest 2
mjr:~/work/node_redis (master)$
Note that the API is entirely asynchronous. To get data back from the server, you'll need to use a callback. From v.2.6 on the API supports camelCase and snake_case and all options / variables / events etc. can be used either way. It is recommended to use camelCase as this is the default for the Node.js landscape.
You can also use node_redis with promises by promisifying node_redis with bluebird as in:
var redis = require('redis');
bluebird.promisifyAll(redis.RedisClient.prototype);
bluebird.promisifyAll(redis.Multi.prototype);
It'll add a Async to all node_redis functions (e.g. return client.getAsync().then())
// We expect a value 'foo': 'bar' to be present
// So instead of writing client.get('foo', cb); you have to write:
return client.getAsync('foo').then(function(res) {
console.log(res); // => 'bar'
});
// Using multi with promises looks like:
return client.multi().get('foo').execAsync().then(function(res) {
console.log(res); // => 'bar'
});
Each Redis command is exposed as a function on the client
object.
All functions take either an args
Array plus optional callback
Function or
a variable number of individual arguments followed by an optional callback.
Examples:
client.hmset(["key", "test keys 1", "test val 1", "test keys 2", "test val 2"], function (err, res) {});
// Works the same as
client.hmset("key", ["test keys 1", "test val 1", "test keys 2", "test val 2"], function (err, res) {});
// Or
client.hmset("key", "test keys 1", "test val 1", "test keys 2", "test val 2", function (err, res) {});
Note that in either form the callback
is optional:
client.set("some key", "some val");
client.set(["some other key", "some val"]);
If the key is missing, reply will be null. Only if the Redis Command Reference states something else it will not be null.
client.get("missingkey", function(err, reply) {
// reply is null when the key is missing
console.log(reply);
});
For a list of Redis commands, see Redis Command Reference
Minimal parsing is done on the replies. Commands that return a integer return JavaScript Numbers, arrays return JavaScript Array. HGETALL
returns an Object keyed by the hash keys. All strings will either be returned as string or as buffer depending on your setting.
Please be aware that sending null, undefined and Boolean values will result in the value coerced to a string!
client
will emit some events about the state of the connection to the Redis server.
client
will emit ready
once a connection is established. Commands issued before the ready
event are queued,
then replayed just before this event is emitted.
client
will emit connect
as soon as the stream is connected to the server.
client
will emit reconnecting
when trying to reconnect to the Redis server after losing the connection. Listeners
are passed an object containing delay
(in ms) and attempt
(the attempt #) attributes.
client
will emit error
when encountering an error connecting to the Redis server or when any other in node_redis occurs.
If you use a command without callback and encounter a ReplyError it is going to be emitted to the error listener.
So please attach the error listener to node_redis.
client
will emit end
when an established Redis server connection has closed.
client
will emit drain
when the TCP connection to the Redis server has been buffering, but is now
writable. This event can be used to stream commands in to Redis and adapt to backpressure.
If the stream is buffering client.should_buffer
is set to true. Otherwise the variable is always set to false.
That way you can decide when to reduce your send rate and resume sending commands when you get drain
.
You can also check the return value of each command as it will also return the backpressure indicator (deprecated). If false is returned the stream had to buffer.
client
will emit warning
when password was set but none is needed and if a deprecated option / function / similar is used.
client
will emit idle
when there are no outstanding commands that are awaiting a response.
If you have redis-server
running on the same machine as node, then the defaults for
port and host are probably fine and you don't need to supply any arguments. createClient()
returns a RedisClient
object. Otherwise, createClient()
accepts these arguments:
redis.createClient([options])
redis.createClient(unix_socket[, options])
redis.createClient(redis_url[, options])
redis.createClient(port[, host][, options])
Tip: If the Redis server runs on the same machine as the client consider using unix sockets if possible to increase throughput.
Property | Default | Description |
---|---|---|
host | 127.0.0.1 | IP address of the Redis server |
port | 6379 | Port of the Redis server |
path | null | The UNIX socket string of the Redis server |
url | null | The URL of the Redis server. Format: [redis:]//[[user][:password@]][host][:port][/db-number][?db=db-number[&password=bar[&option=value]]] (More info avaliable at IANA). |
parser | javascript | Deprecated Use either the built-in JS parser javascript or the native hiredis parser. Note node_redis < 2.6 uses hiredis as default if installed. This changed in v.2.6.0. |
string_numbers | null | Set to true , node_redis will return Redis number values as Strings instead of javascript Numbers. Useful if you need to handle big numbers (above Number.MAX_SAFE_INTEGER === 2^53 ). Hiredis is incapable of this behavior, so setting this option to true will result in the built-in javascript parser being used no matter the value of the parser option. |
return_buffers | false | If set to true , then all replies will be sent to callbacks as Buffers instead of Strings. |
detect_buffers | false | If set to true , then replies will be sent to callbacks as Buffers. This option lets you switch between Buffers and Strings on a per-command basis, whereas return_buffers applies to every command on a client. Note: This doesn't work properly with the pubsub mode. A subscriber has to either always return Strings or Buffers. |
socket_keepalive | true | If set to true , the keep-alive functionality is enabled on the underlying socket. |
no_ready_check | false | When a connection is established to the Redis server, the server might still be loading the database from disk. While loading, the server will not respond to any commands. To work around this, node_redis has a "ready check" which sends the INFO command to the server. The response from the INFO command indicates whether the server is ready for more commands. When ready, node_redis emits a ready event. Setting no_ready_check to true will inhibit this check. |
enable_offline_queue | true | By default, if there is no active connection to the Redis server, commands are added to a queue and are executed once the connection has been established. Setting enable_offline_queue to false will disable this feature and the callback will be executed immediately with an error, or an error will be emitted if no callback is specified. |
retry_max_delay | null | Deprecated Please use retry_strategy instead. By default, every time the client tries to connect and fails, the reconnection delay almost doubles. This delay normally grows infinitely, but setting retry_max_delay limits it to the maximum value provided in milliseconds. |
connect_timeout | 3600000 | Deprecated Please use retry_strategy instead. Setting connect_timeout limits the total time for the client to connect and reconnect. The value is provided in milliseconds and is counted from the moment a new client is created or from the time the connection is lost. The last retry is going to happen exactly at the timeout time. Default is to try connecting until the default system socket timeout has been exceeded and to try reconnecting until 1h has elapsed. |
max_attempts | 0 | Deprecated Please use retry_strategy instead. By default, a client will try reconnecting until connected. Setting max_attempts limits total amount of connection attempts. Setting this to 1 will prevent any reconnect attempt. |
retry_unfulfilled_commands | false | If set to true , all commands that were unfulfilled while the connection is lost will be retried after the connection has been reestablished. Use this with caution if you use state altering commands (e.g. incr ). This is especially useful if you use blocking commands. |
password | null | If set, client will run Redis auth command on connect. Alias auth_pass Note node_redis < 2.5 must use auth_pass |
db | null | If set, client will run Redis select command on connect. |
family | IPv4 | You can force using IPv6 if you set the family to 'IPv6'. See Node.js net or dns modules on how to use the family type. |
disable_resubscribing | false | If set to true , a client won't resubscribe after disconnecting. |
rename_commands | null | Passing an object with renamed commands to use instead of the original functions. See the Redis security topics for more info. |
tls | null | An object containing options to pass to tls.connect to set up a TLS connection to Redis (if, for example, it is set up to be accessible via a tunnel). |
prefix | null | A string used to prefix all used keys (e.g. namespace:test ). Please be aware that the keys command will not be prefixed. The keys command has a "pattern" as argument and no key and it would be impossible to determine the existing keys in Redis if this would be prefixed. |
retry_strategy | function | A function that receives an options object as parameter including the retry attempt , the total_retry_time indicating how much time passed since the last time connected, the error why the connection was lost and the number of times_connected in total. If you return a number from this function, the retry will happen exactly after that time in milliseconds. If you return a non-number, no further retry will happen and all offline commands are flushed with errors. Return an error to return that specific error to all offline commands. Example below. |
var redis = require("redis");
var client = redis.createClient({detect_buffers: true});
client.set("foo_rand000000000000", "OK");
// This will return a JavaScript String
client.get("foo_rand000000000000", function (err, reply) {
console.log(reply.toString()); // Will print `OK`
});
// This will return a Buffer since original key is specified as a Buffer
client.get(new Buffer("foo_rand000000000000"), function (err, reply) {
console.log(reply.toString()); // Will print `<Buffer 4f 4b>`
});
client.quit();
retry_strategy example
var client = redis.createClient({
retry_strategy: function (options) {
if (options.error.code === 'ECONNREFUSED') {
// End reconnecting on a specific error and flush all commands with a individual error
return new Error('The server refused the connection');
}
if (options.total_retry_time > 1000 * 60 * 60) {
// End reconnecting after a specific timeout and flush all commands with a individual error
return new Error('Retry time exhausted');
}
if (options.times_connected > 10) {
// End reconnecting with built in error
return undefined;
}
// reconnect after
return Math.min(options.attempt * 100, 3000);
}
});
When connecting to a Redis server that requires authentication, the AUTH
command must be sent as the
first command after connecting. This can be tricky to coordinate with reconnections, the ready check,
etc. To make this easier, client.auth()
stashes password
and will send it after each connection,
including reconnections. callback
is invoked only once, after the response to the very first
AUTH
command sent.
NOTE: Your call to client.auth()
should not be inside the ready handler. If
you are doing this wrong, client
will emit an error that looks
something like this Error: Ready check failed: ERR operation not permitted
.
The client exposed the used stream in client.stream
and if the stream or client had to buffer the command in client.should_buffer
.
In combination this can be used to implement backpressure by checking the buffer state before sending a command and listening to the stream drain event.
This sends the quit command to the redis server and ends cleanly right after all running commands were properly handled. If this is called while reconnecting (and therefor no connection to the redis server exists) it is going to end the connection right away instead of resulting in further reconnections! All offline commands are going to be flushed with an error in that case.
Forcibly close the connection to the Redis server. Note that this does not wait until all replies have been parsed.
If you want to exit cleanly, call client.quit()
as mentioned above.
You should set flush to true, if you are not absolutely sure you do not care about any other commands. If you set flush to false all still running commands will silently fail.
This example closes the connection to the Redis server before the replies have been read. You probably don't want to do this:
var redis = require("redis"),
client = redis.createClient();
client.set("foo_rand000000000000", "some fantastic value", function (err, reply) {
// This will either result in an error (flush parameter is set to true)
// or will silently fail and this callback will not be called at all (flush set to false)
console.log(err);
});
client.end(true); // No further commands will be processed
client.get("foo_rand000000000000", function (err, reply) {
console.log(err); // => 'The connection has already been closed.'
});
client.end()
without the flush parameter set to true should NOT be used in production!
All redis errors are returned as ReplyError
.
All unresolved commands that get rejected due to what ever reason return a AbortError
.
As subclass of the AbortError
a AggregateError
exists. This is emitted in case multiple unresolved commands without callback got rejected in debug_mode.
They are all aggregated and a single error is emitted in that case.
Example:
var redis = require('./');
var assert = require('assert');
var client = redis.createClient();
client.on('error', function (err) {
assert(err instanceof Error);
assert(err instanceof redis.AbortError);
assert(err instanceof redis.AggregateError);
assert.strictEqual(err.errors.length, 2); // The set and get got aggregated in here
assert.strictEqual(err.code, 'NR_CLOSED');
});
client.set('foo', 123, 'bar', function (err, res) { // To many arguments
assert(err instanceof redis.ReplyError); // => true
assert.strictEqual(err.command, 'SET');
assert.deepStrictEqual(err.args, ['foo', 123, 'bar']);
redis.debug_mode = true;
client.set('foo', 'bar');
client.get('foo');
process.nextTick(function () {
client.end(true); // Force closing the connection while the command did not yet return
redis.debug_mode = false;
});
});
Every ReplyError
contains the command
name in all-caps and the arguments (args
).
If node_redis emits a library error because of another error, the triggering error is added to the returned error as origin
attribute.
Error codes
node_redis returns a NR_CLOSED
error code if the clients connection dropped. If a command unresolved command got rejected a UNERCTAIN_STATE
code is returned.
A CONNECTION_BROKEN
error code is used in case node_redis gives up to reconnect.
Call unref()
on the underlying socket connection to the Redis server, allowing the program to exit once no more commands are pending.
This is an experimental feature, and only supports a subset of the Redis protocol. Any commands where client state is saved on the Redis server, e.g. *SUBSCRIBE
or the blocking BL*
commands will NOT work with .unref()
.
var redis = require("redis")
var client = redis.createClient()
/*
Calling unref() will allow this program to exit immediately after the get command finishes. Otherwise the client would hang as long as the client-server connection is alive.
*/
client.unref()
client.get("foo", function (err, value){
if (err) throw(err)
console.log(value)
})
Most Redis commands take a single String or an Array of Strings as arguments, and replies are sent back as a single String or an Array of Strings. When dealing with hash values, there are a couple of useful exceptions to this.
The reply from an HGETALL command will be converted into a JavaScript Object by node_redis
. That way you can interact
with the responses using JavaScript syntax.
Example:
client.hmset("hosts", "mjr", "1", "another", "23", "home", "1234");
client.hgetall("hosts", function (err, obj) {
console.dir(obj);
});
Output:
{ mjr: '1', another: '23', home: '1234' }
Multiple values in a hash can be set by supplying an object:
client.HMSET(key2, {
"0123456789": "abcdefghij", // NOTE: key and value will be coerced to strings
"some manner of key": "a type of value"
});
The properties and values of this Object will be set as keys and values in the Redis hash.
Multiple values may also be set by supplying a list:
client.HMSET(key1, "0123456789", "abcdefghij", "some manner of key", "a type of value");
Example of the publish / subscribe API. This program opens two client connections, subscribes to a channel on one of them, and publishes to that channel on the other:
var redis = require("redis");
var sub = redis.createClient(), pub = redis.createClient();
var msg_count = 0;
sub.on("subscribe", function (channel, count) {
pub.publish("a nice channel", "I am sending a message.");
pub.publish("a nice channel", "I am sending a second message.");
pub.publish("a nice channel", "I am sending my last message.");
});
sub.on("message", function (channel, message) {
console.log("sub channel " + channel + ": " + message);
msg_count += 1;
if (msg_count === 3) {
sub.unsubscribe();
sub.quit();
pub.quit();
}
});
sub.subscribe("a nice channel");
When a client issues a SUBSCRIBE
or PSUBSCRIBE
, that connection is put into a "subscriber" mode.
At that point, only commands that modify the subscription set are valid and quit (and depending on the redis version ping as well). When the subscription
set is empty, the connection is put back into regular mode.
If you need to send regular commands to Redis while in subscriber mode, just open another connection with a new client (hint: use client.duplicate()
).
If a client has subscriptions active, it may emit these events:
Client will emit message
for every message received that matches an active subscription.
Listeners are passed the channel name as channel
and the message as message
.
Client will emit pmessage
for every message received that matches an active subscription pattern.
Listeners are passed the original pattern used with PSUBSCRIBE
as pattern
, the sending channel
name as channel
, and the message as message
.
This is the same as the message
event with the exception, that it is always going to emit a buffer.
If you listen to the message
event at the same time as the message_buffer
, it is always going to emit a string.
This is the same as the pmessage
event with the exception, that it is always going to emit a buffer.
If you listen to the pmessage
event at the same time as the pmessage_buffer
, it is always going to emit a string.
Client will emit subscribe
in response to a SUBSCRIBE
command. Listeners are passed the
channel name as channel
and the new count of subscriptions for this client as count
.
Client will emit psubscribe
in response to a PSUBSCRIBE
command. Listeners are passed the
original pattern as pattern
, and the new count of subscriptions for this client as count
.
Client will emit unsubscribe
in response to a UNSUBSCRIBE
command. Listeners are passed the
channel name as channel
and the new count of subscriptions for this client as count
. When
count
is 0, this client has left subscriber mode and no more subscriber events will be emitted.
Client will emit punsubscribe
in response to a PUNSUBSCRIBE
command. Listeners are passed the
channel name as channel
and the new count of subscriptions for this client as count
. When
count
is 0, this client has left subscriber mode and no more subscriber events will be emitted.
MULTI
commands are queued up until an EXEC
is issued, and then all commands are run atomically by
Redis. The interface in node_redis
is to return an individual Multi
object by calling client.multi()
.
If any command fails to queue, all commands are rolled back and none is going to be executed (For further information look at transactions).
var redis = require("./index"),
client = redis.createClient(), set_size = 20;
client.sadd("bigset", "a member");
client.sadd("bigset", "another member");
while (set_size > 0) {
client.sadd("bigset", "member " + set_size);
set_size -= 1;
}
// multi chain with an individual callback
client.multi()
.scard("bigset")
.smembers("bigset")
.keys("*", function (err, replies) {
// NOTE: code in this callback is NOT atomic
// this only happens after the the .exec call finishes.
client.mget(replies, redis.print);
})
.dbsize()
.exec(function (err, replies) {
console.log("MULTI got " + replies.length + " replies");
replies.forEach(function (reply, index) {
console.log("Reply " + index + ": " + reply.toString());
});
});
client.multi()
is a constructor that returns a Multi
object. Multi
objects share all of the
same command methods as client
objects do. Commands are queued up inside the Multi
object
until Multi.exec()
is invoked.
If your code contains an syntax error an EXECABORT error is going to be thrown and all commands are going to be aborted. That error contains a .errors
property that contains the concret errors.
If all commands were queued successfully and an error is thrown by redis while processing the commands that error is going to be returned in the result array! No other command is going to be aborted though than the onces failing.
You can either chain together MULTI
commands as in the above example, or you can queue individual
commands while still sending regular client command as in this example:
var redis = require("redis"),
client = redis.createClient(), multi;
// start a separate multi command queue
multi = client.multi();
multi.incr("incr thing", redis.print);
multi.incr("incr other thing", redis.print);
// runs immediately
client.mset("incr thing", 100, "incr other thing", 1, redis.print);
// drains multi queue and runs atomically
multi.exec(function (err, replies) {
console.log(replies); // 101, 2
});
In addition to adding commands to the MULTI
queue individually, you can also pass an array
of commands and arguments to the constructor:
var redis = require("redis"),
client = redis.createClient(), multi;
client.multi([
["mget", "multifoo", "multibar", redis.print],
["incr", "multifoo"],
["incr", "multibar"]
]).exec(function (err, replies) {
console.log(replies);
});
Identical to Multi.exec but with the difference that executing a single command will not use transactions.
Identical to .multi without transactions. This is recommended if you want to execute many commands at once but don't have to rely on transactions.
BATCH
commands are queued up until an EXEC
is issued, and then all commands are run atomically by
Redis. The interface in node_redis
is to return an individual Batch
object by calling client.batch()
.
The only difference between .batch and .multi is that no transaction is going to be used.
Be aware that the errors are - just like in multi statements - in the result. Otherwise both, errors and results could be returned at the same time.
If you fire many commands at once this is going to boost the execution speed significantly compared to fireing the same commands in a loop without waiting for the result! See the benchmarks for further comparison. Please remember that all commands are kept in memory until they are fired.
Redis supports the MONITOR
command, which lets you see all commands received by the Redis server
across all client connections, including from other client libraries and other computers.
A monitor
event is going to be emitted for every command fired from any client connected to the server including the monitoring client itself.
The callback for the monitor
event takes a timestamp from the Redis server, an array of command arguments and the raw monitoring string.
Example:
var client = require("redis").createClient();
client.monitor(function (err, res) {
console.log("Entering monitoring mode.");
});
client.set('foo', 'bar');
client.on("monitor", function (time, args, raw_reply) {
console.log(time + ": " + args); // 1458910076.446514:['set', 'foo', 'bar']
});
Some other things you might like to know about.
After the ready probe completes, the results from the INFO command are saved in the client.server_info
object.
The versions
key contains an array of the elements of the version string for easy comparison.
> client.server_info.redis_version
'2.3.0'
> client.server_info.versions
[ 2, 3, 0 ]
A handy callback function for displaying return values when testing. Example:
var redis = require("redis"),
client = redis.createClient();
client.on("connect", function () {
client.set("foo_rand000000000000", "some fantastic value", redis.print);
client.get("foo_rand000000000000", redis.print);
});
This will print:
Reply: OK
Reply: some fantastic value
Note that this program will not exit cleanly because the client is still connected.
To execute redis multi-word commands like SCRIPT LOAD
or CLIENT LIST
pass
the second word as first parameter:
client.script('load', 'return 1');
client.multi().script('load', 'return 1').exec(...);
client.multi([['script', 'load', 'return 1']]).exec(...);
Duplicate all current options and return a new redisClient instance. All options passed to the duplicate function are going to replace the original option. If you pass a callback, duplicate is going to wait until the client is ready and returns it in the callback. If an error occurs in the meanwhile, that is going to return an error instead in the callback.
One example of when to use duplicate() would be to accomodate the connection- blocking redis commands BRPOP, BLPOP, and BRPOPLPUSH. If these commands are used on the same redisClient instance as non-blocking commands, the non-blocking ones may be queued up until after the blocking ones finish.
var Redis=require('redis');
var client = Redis.createClient();
var clientBlocking = client.duplicate();
var get = function() {
console.log("get called");
client.get("any_key",function() { console.log("get returned"); });
setTimeout( get, 1000 );
};
var brpop = function() {
console.log("brpop called");
clientBlocking.brpop("nonexistent", 5, function() {
console.log("brpop return");
setTimeout( brpop, 1000 );
});
};
get();
brpop();
Another reason to use duplicate() is when multiple DBs on the same server are accessed via the redis SELECT command. Each DB could use its own connection.
All Redis commands have been added to the client
object. However, if new commands are introduced before this library is updated,
you can use send_command()
to send arbitrary commands to Redis.
The command_name has to be lower case.
All commands are sent as multi-bulk commands. args
can either be an Array of arguments, or omitted / set to undefined.
Boolean tracking the state of the connection to the Redis server.
The number of commands that have been sent to the Redis server but not yet replied to. You can use this to enforce some kind of maximum queue depth for commands while connected.
The number of commands that have been queued up for a future connection. You can use this to enforce some kind of maximum queue depth for pre-connection commands.
This applies to anything that uses an optional [WITHSCORES]
or [LIMIT offset count]
in the redis.io/commands documentation.
Example:
var args = [ 'myzset', 1, 'one', 2, 'two', 3, 'three', 99, 'ninety-nine' ];
client.zadd(args, function (err, response) {
if (err) throw err;
console.log('added '+response+' items.');
// -Infinity and +Infinity also work
var args1 = [ 'myzset', '+inf', '-inf' ];
client.zrevrangebyscore(args1, function (err, response) {
if (err) throw err;
console.log('example1', response);
// write your code here
});
var max = 3, min = 1, offset = 1, count = 2;
var args2 = [ 'myzset', max, min, 'WITHSCORES', 'LIMIT', offset, count ];
client.zrevrangebyscore(args2, function (err, response) {
if (err) throw err;
console.log('example2', response);
// write your code here
});
});
Much effort has been spent to make node_redis
as fast as possible for common
operations.
Lenovo T450s, i7-5600U and 12gb memory
clients: 1, NodeJS: 6.2.0, Redis: 3.2.0, parser: javascript, connected by: tcp
PING, 1/1 avg/max: 0.02/ 5.26 2501ms total, 46916 ops/sec
PING, batch 50/1 avg/max: 0.06/ 4.35 2501ms total, 755178 ops/sec
SET 4B str, 1/1 avg/max: 0.02/ 4.75 2501ms total, 40856 ops/sec
SET 4B str, batch 50/1 avg/max: 0.11/ 1.51 2501ms total, 432727 ops/sec
SET 4B buf, 1/1 avg/max: 0.05/ 2.76 2501ms total, 20659 ops/sec
SET 4B buf, batch 50/1 avg/max: 0.25/ 1.76 2501ms total, 194962 ops/sec
GET 4B str, 1/1 avg/max: 0.02/ 1.55 2501ms total, 45156 ops/sec
GET 4B str, batch 50/1 avg/max: 0.09/ 3.15 2501ms total, 524110 ops/sec
GET 4B buf, 1/1 avg/max: 0.02/ 3.07 2501ms total, 44563 ops/sec
GET 4B buf, batch 50/1 avg/max: 0.10/ 3.18 2501ms total, 473171 ops/sec
SET 4KiB str, 1/1 avg/max: 0.03/ 1.54 2501ms total, 32627 ops/sec
SET 4KiB str, batch 50/1 avg/max: 0.34/ 1.89 2501ms total, 146861 ops/sec
SET 4KiB buf, 1/1 avg/max: 0.05/ 2.85 2501ms total, 20688 ops/sec
SET 4KiB buf, batch 50/1 avg/max: 0.36/ 1.83 2501ms total, 138165 ops/sec
GET 4KiB str, 1/1 avg/max: 0.02/ 1.37 2501ms total, 39389 ops/sec
GET 4KiB str, batch 50/1 avg/max: 0.24/ 1.81 2501ms total, 208157 ops/sec
GET 4KiB buf, 1/1 avg/max: 0.02/ 2.63 2501ms total, 39918 ops/sec
GET 4KiB buf, batch 50/1 avg/max: 0.31/ 8.56 2501ms total, 161575 ops/sec
INCR, 1/1 avg/max: 0.02/ 4.69 2501ms total, 45685 ops/sec
INCR, batch 50/1 avg/max: 0.09/ 3.06 2501ms total, 539964 ops/sec
LPUSH, 1/1 avg/max: 0.02/ 3.04 2501ms total, 41253 ops/sec
LPUSH, batch 50/1 avg/max: 0.12/ 1.94 2501ms total, 425090 ops/sec
LRANGE 10, 1/1 avg/max: 0.02/ 2.28 2501ms total, 39850 ops/sec
LRANGE 10, batch 50/1 avg/max: 0.25/ 1.85 2501ms total, 194302 ops/sec
LRANGE 100, 1/1 avg/max: 0.05/ 2.93 2501ms total, 21026 ops/sec
LRANGE 100, batch 50/1 avg/max: 1.52/ 2.89 2501ms total, 32767 ops/sec
SET 4MiB str, 1/1 avg/max: 5.16/ 15.55 2502ms total, 193 ops/sec
SET 4MiB str, batch 20/1 avg/max: 89.73/ 99.96 2513ms total, 223 ops/sec
SET 4MiB buf, 1/1 avg/max: 2.23/ 8.35 2501ms total, 446 ops/sec
SET 4MiB buf, batch 20/1 avg/max: 41.47/ 50.91 2530ms total, 482 ops/sec
GET 4MiB str, 1/1 avg/max: 2.79/ 10.91 2502ms total, 358 ops/sec
GET 4MiB str, batch 20/1 avg/max: 101.61/118.11 2541ms total, 197 ops/sec
GET 4MiB buf, 1/1 avg/max: 2.32/ 14.93 2502ms total, 430 ops/sec
GET 4MiB buf, batch 20/1 avg/max: 65.01/ 84.72 2536ms total, 308 ops/sec
To get debug output run your node_redis
application with NODE_DEBUG=redis
.
This is also going to result in good stack traces opposed to useless ones otherwise for any async operation.
If you only want to have good stack traces but not the debug output run your application in development mode instead (NODE_ENV=development
).
Good stack traces are only activated in development and debug mode as this results in a significant performance penalty.
Comparison: Useless stack trace:
ReplyError: ERR wrong number of arguments for 'set' command
at parseError (/home/ruben/repos/redis/node_modules/redis-parser/lib/parser.js:158:12)
at parseType (/home/ruben/repos/redis/node_modules/redis-parser/lib/parser.js:219:14)
Good stack trace:
ReplyError: ERR wrong number of arguments for 'set' command
at new Command (/home/ruben/repos/redis/lib/command.js:9:902)
at RedisClient.set (/home/ruben/repos/redis/lib/commands.js:9:3238)
at Context.<anonymous> (/home/ruben/repos/redis/test/good_stacks.spec.js:20:20)
at callFnAsync (/home/ruben/repos/redis/node_modules/mocha/lib/runnable.js:349:8)
at Test.Runnable.run (/home/ruben/repos/redis/node_modules/mocha/lib/runnable.js:301:7)
at Runner.runTest (/home/ruben/repos/redis/node_modules/mocha/lib/runner.js:422:10)
at /home/ruben/repos/redis/node_modules/mocha/lib/runner.js:528:12
at next (/home/ruben/repos/redis/node_modules/mocha/lib/runner.js:342:14)
at /home/ruben/repos/redis/node_modules/mocha/lib/runner.js:352:7
at next (/home/ruben/repos/redis/node_modules/mocha/lib/runner.js:284:14)
at Immediate._onImmediate (/home/ruben/repos/redis/node_modules/mocha/lib/runner.js:320:5)
at processImmediate [as _immediateCallback] (timers.js:383:17)
- Open a pull request or an issue about what you want to implement / change. We're glad for any help!
- Please be aware that we'll only accept fully tested code.
The original author of node_redis is Matthew Ranney
The current lead maintainer is Ruben Bridgewater
Many others contributed to node_redis
too. Thanks to all of them!
Right now there are two great redis clients around and both have some advantages above each other. We speak about ioredis and node_redis. So after talking to each other about how we could improve in working together we (that is @luin and @BridgeAR) decided to work towards a single library on the long run. But step by step.
First of all, we want to split small parts of our libraries into others so that we're both able to use the same code. Those libraries are going to be maintained under the NodeRedis organization. This is going to reduce the maintance overhead, allows others to use the very same code, if they need it and it's way easyer for others to contribute to both libraries.
We're very happy about this step towards working together as we both want to give you the best redis experience possible.
If you want to join our cause by help maintaining something, please don't hesitate to contact either one of us.