- Made for dome jam
- Made using dome engine
- Written in Wren
- Made by ruby0x1
- Made in ~3 hours
The basic concept is to keep the ball moving. Instead of a miss being a failure and a reset (which breaks the game flow), we wrap the ball instead of bouncing off walls or failing if missed.
To win, instead of making it failure based, success is used. If you hit the ball, you gain a point, and the first to a certain number wins.
Also on the theme of flow, when you do hit the ball, the screen is rotated. This keeps players on their toes and the game flowing by requiring slightly faster reflexes and thinking ahead/predicting.
- Grab the appropriate release from the releases.
- Unzip, and run the dome binary.
- Note: Linux/Mac: you may need to make the binary executable
You can also grab your own build of dome from https://github.com/avivbeeri/dome/releases/