Scalable Distributed Game Server Engine with Hot Reload in Golang
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- Spaces & Entities: manage multiple spaces and entities with AOI support
- Distributed: increase server capacity by using more machines
- Hot-Swappable: update game logic by restarting server process
- Multiple Communication Protocols: supports TCP, KCP and WebSocket
- Traffic Compression & Encryption: traffic between clients and servers can be compressed and encrypted
GoWorld server adopts an entity framework, in which entities represent all players, monsters, NPCs. Entities in the same space can visit each other directly by calling methods or access attributes. Entities in different spaces can call each over using RPC.
A GoWorld server consists of one dispatcher, one or more games and one or more gates. The gates are responsible for handling client connections and receive/send packets from/to clients. The games manages all entities and runs all game logic. The dispatcher is responsible for redirecting packets among games and between games and gates.
The game processes are hot-swappable. We can swap a game by sending SIGUSR1 to the process and restart the process with -restore parameter to bring game back to work but with the latest executable image. This feature enables updating server-side logic or fixing server bugs transparently without significant interference of online players.
$ go get github.com/xiaonanln/goworld
GoWorld uses Dep to manage packages.
Install Go Dep:
go get -u github.com/golang/dep/cmd/dep
Install Dependencies:
Windows:
run install-deps-win.bat
Linux: $ make install-deps
For Chinese only: **的朋友可能会碰到网络问题,那么您可以通过点击下载vendor.zip,并将其解压到goworld根目录下。 不过vendor.zip里的内容有可能不是最新的。
goworld.py is a script for managing goworld server easily. Running goworld.py requires python 2.7.x and psutil module. We can use goworld.py to build, start, stop and reload game servers.
$ pip install psutil
Build Dispatcher & Gate:
$ python goworld.py build dispatcher gate
Build Example Chatroom Server:
$ python goworld.py build examples/chatroom_demo
Start Example Chatroom Server: (dispatcher -> game -> gate)
$ python goworld.py start examples/chatroom_demo
Stop Game Server (gate -> game -> dispatcher):
$ python goworld.py stop
Reload Game Servers:
$ python goworld.py reload
Reload will reboot game processes with the current executable while preserving all game server states. However, it is not workable on Windows.
The chatroom demo is a simple implementation of chatroom server and client. It illustrates how GoWorld can also be used for games which don't divide players by spaces.
The chatroom demo provides following features:
- register & login
- send chat message
- switch chatrooms
Build Server:
$ python goworld.py build dispatcher gate chatroom_demo
Run Server:
$ python goworld.py start chatroom_demo
Chatroom Demo Client:
Chatroom demo client implements the client-server protocol in Javascript.
The client for chatroom demo is hosted at github.com/xiaonanln/goworld-chatroom-demo-client.
The project was created and built in Cocos Creater 1.5. A running server and client demo can also be found at http://goworldgs.com/chatclient/.
Unity Demo is a simple multiple player monster shooting game to show how spaces and entities of GoWorld can be used to create multiple player online games.
- register & login
- move players in space
- summon monsters
- player shoot monsters
- monsters attack players
Developing features:
- Hit effects
- Players migrate among multiple spaces
- Server side map navigation
Build Server:
$ python goworld.py build dispatcher gate unity_demo
Run Server:
$ python goworld.py start unity_demo
Unity Demo Client:
Unity demo client implements the client-server protocol in C#. The client for unity demo is hosted at https://github.com/xiaonanln/goworld-unity-demo. The project was created and built in Unity 2017.1.