- setup a basic three interactive example
- make it a keyboard controlled boxing game (boxer)
- make it 2 player game
- publish#0
- use tensorflowjs posenet api to control the boxer
- publish#1
- polish the game
- polish the posenet (time to actually learn ML) or use hacks to better detect punches
- publish#2
two players will get connect via p2p. imagine a video call with eachother but the players will use their boxing avatars.
the objective for each player is to attack by punching the avatar ( the other player) to get score head hit will result in extra score.
punches can be straight or uppercuts head hit will knock other players view. (add physics in threejs)
custom avatars