Pinned Repositories
3D-Graphics-Rendering-Cookbook-Second-Edition
3D-Graphics-Rendering-Cookbook, Second Edition
alcexamples
Some more example ports using flascc to target Flash (http://gaming.adobe.com/technologies/flascc)
alcextra
Ports of various open source libs using flascc to target Flash (http://gaming.adobe.com/technologies/flascc)
android-cmake
CMake toolchain file and other scripts for the Android NDK
apitrace
Tools for tracing OpenGL, Direct3D, and other graphics APIs
assimp
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
ATF
Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony's Worldwide Studios central tools group since early 2006. ATF has been used by most Sony first party game studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studios, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.
moai-dev
This is the development repo of Moai SDK. Current, but not necessarily tested or stable.
moai-ide
vulkan_best_practice_for_mobile_developers
Vulkan best practice for mobile developers
rudybear's Repositories
rudybear/vulkan_best_practice_for_mobile_developers
Vulkan best practice for mobile developers
rudybear/3D-Graphics-Rendering-Cookbook-Second-Edition
3D-Graphics-Rendering-Cookbook, Second Edition
rudybear/android-cmake
CMake toolchain file and other scripts for the Android NDK
rudybear/apitrace
Tools for tracing OpenGL, Direct3D, and other graphics APIs
rudybear/assimp
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
rudybear/clumsy
clumsy makes your network condition on Windows significantly worse, but in a controlled and interactive manner.
rudybear/crunch
Advanced DXTc texture compression and transcoding library
rudybear/CRYENGINE
CRYENGINE is a powerful real-time game development platform created by Crytek.
rudybear/csgo-demoinfo
CS:GO demo parsing tool
rudybear/flann
Fast Library for Approximate Nearest Neighbors
rudybear/glTF
glTF – Runtime 3D Asset Delivery
rudybear/graphics-driver-samples
This repository contains graphics driver samples used to demonstrate how to write graphics driver for the windows platform.
rudybear/GST
Generalized Texture Compression -- Aimed to provide GPU-decompress and higher compression rates.
rudybear/HLSLCrossCompiler
rudybear/hlslparser
HLSL Parser and Translator for HLSL, GLSL, and MSL.
rudybear/LevelEditor
The ATF LevelEditor is a powerful tool for constructing and assembling game levels. It provides a WYSIWYG interface and allows you to place objects, edit properties, edit terrain, and build game levels.
rudybear/lightweightvk
LightweightVK is a deeply refactored fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics API running on top of Vulkan 1.3.
rudybear/openvr
OpenVR SDK
rudybear/OpenVRDesktopDisplayPortal
Put your favorite Desktop Window directly into any OpenVR game!
rudybear/pcl
Point Cloud Library (PCL)
rudybear/Perception
Open-Source Stereo
rudybear/shaders
Circle C++ shaders
rudybear/smaa
SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, and featuring an improved and advanced pattern detection & handling mechanism.
rudybear/stb
stb single-file public domain libraries for C/C++
rudybear/Stm32_LCD
LCD MSP2202 on STM32
rudybear/Swig_github
rudybear/tap-mongodb
rudybear/Unity-WinForms
Windows Forms wrapper for Unity
rudybear/Valiant360
An in-browser 360 degree panorama video player.
rudybear/xmrMiner
:ant: A CUDA based miner for Monero