In this project, we had to recreate the classic game Wolfenstein 3D by John Carmack and John Romero.
The game was released in 1992
The purpose is to learn about computer graphics especially the raycasting method of turning 2D maps into 3D scenes.
- Wolfenstein 3D (Original game)
- Lode's Computer Graphics Tutorial (Article)
- Raycasting Engine Programming (Course)