/cube3d

Creating a 3D game inspired by "Wolfenstein 3D" and it's ray-casting algorithm

Primary LanguageC

cube3d

In this project, we had to recreate the classic game Wolfenstein 3D by John Carmack and John Romero.

The game was released in 1992

Wolfenstein 3D Image

The purpose is to learn about computer graphics especially the raycasting method of turning 2D maps into 3D scenes.

Raycasting illustration

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