When copying over dynamic bones, values need to be divided by 100
Closed this issue · 7 comments
Values for radius of colliders and some other things for some reason need to be divded by 100 in order to be the correct size whenever transfer occurs.
It could be that your armature scale is 100. It was a common issue with older avatars.
I haven't quite figured out how to fix it since scaling up it down also offsets the position of things.
If you reexport your avatar with CATS it should be scanned correctly.
Is there any way to fix this without CATS? Can you provide any more information on the cause? Is there something I can look at in blender?
I'm not entirely sure myself. Need to investigate after the next update
after next pumpkin tools update or some other update? unity? blender?
After the next pumkin tools update
apparently exporting with cats fixes the issue
Fixed in next update