/UnityGenericIKSystem

An easy to understand, open source implementation of Inverse Kinematics for Unity 3D

Primary LanguageC#MIT LicenseMIT

UnityGenericIKSystem

An easy to understand and open source implementation of Inverse Kinematics for Unity 3D

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UPDATE :
The lengths are now calculated automatically, no need to manually type them.


UPDATE :
As, the algorithm that the plugin follows make changes in the hierarchy, a reset button is added to revert back to original scene.


Steps to use plugin

  1. Download the IKSolver script in your Assets
  2. Make sure your bones are not having child-parent relations
  3. Seperate them if they do have it
  4. Create two empty gameobjects for Target and Pole
  5. Assign IKSolver script to Target gameobject
  6. Assign Bone Transforms to the script in order of leaf to root
  7. Set lengths of bones in world space
  8. Assign Pole Transform to the script as well
  9. Set iteration count as less as possible such that the system accurately follows the target
  10. Enable EditMode option if you want to test IK in Unity Scene window

License : MIT
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