Newsletter 45: April 2023
ozkriff opened this issue Β· 25 comments
Newsletter 45: April 2023
tags: newsletter
Editors: @ozkriff, @AngelOnFira, @scirin
Another month has gone by, so it's time to put together the Rust Gamedev newsletter with April's news!
Current Schedule
The soft deadline for all section PRs is 2023.05.07.
We may still accept PRs that are submitted later than this, as long as they're ready before the newsletter's release, but this isn't guaranteed. If you want your section to be included, don't leave it till the last minute!
How to Contribute
If you want to help writing the newsletter:
- Read CONTRIBUTING.md.
- Choose one or more of the "π free" sections listed below, and leave a comment letting us know you want to work on them.
- The links in brackets (like "1, 2, 3") are suggestions of links to include in the section. Feel free to add more!
- The username listed next to the section (like "@ozkriff?") is a suggestion of who may want to pick up the work (usually the project's developer, or someone who has expressed interest in the past).
- You are not obligated to write a section if you're tagged or your project is listed! You're welcome to ask someone else to write the section, or to ask for your project to be excluded from this month's post.
- Extra sections not listed in the plan are welcomed - just leave a comment and open a PR!
- Write a short overview in the newsletter's Markdown file, making sure to follow the style guidelines (see below).
- Send a PR to the
source
branch (example: #336). - Mention this issue in your PR's description to link it all together.
Style Guidelines
The full style guide is in CONTRIBUTING.md, but here are the most important rules:
- Write in third-person perspective.
- Each line must be 80 characters or less, for ease of reviewing/diffing.
- Only one image per section is allowed.
- The maximum size is 300kb for static images and 2.5mb for GIFs.
- The image should come before the text, and must have alt text for accessibility.
- Prefer static images to GIFs, to keep the page load times down.
- Each section should be under 1000 characters, and under 6 paragraphs.
- This only applies to the rendered text, not the markup.
- Keep formatting minimal - no bold/italics/etc.
- Avoid long/nested bullet point lists - no changelogs!
Please use these templates as a starting point:
Games/apps/libraries:
### [Game name]
![alt text](img)
_optional image label_
[Game name] ([GitHub], [Discord], [Twitter]) by [@nickname]
is... {short project description in one sentence}.
{An overview of the recent updates with links to more details}.
_Discussions: [/r/rust_gamedev](link), [Twitter](link), [etc](link)_
[Game name]: http://example.com
Articles/blog posts/videos/etc:
### [Article name]
![alt text](img)
_optional image label_
[@nickname] published an [article] about...
{overview what the resource is about}.
_Discussions: [/r/rust_gamedev](link), [Twiter](link), [etc](link)_
[Article name]: http://example.com
Current Structure & Status
Below is our current planned structure for the newsletter, and the status of each PR (which we'll try to keep updated).
This is not an exhaustive list - if you have your own project that you want to write about, just make a comment on this issue and open a PR!
Rust Gamedev Meetup
- Monthly Meetup - π§ WIP by @AngelOnFira
- Bevy Jam 3 Results (1, 2) - π free (@cart @alice-i-cecile?)
Game Updates
- CyberGate - βοΈ done by @cybersoulK
- Veloren - π§ WIP by @AngelOnFira
- Combine And Conquer (1) - π free (@I3ck?)
- Logic RPG (1, 2) - π free (@mwbryant?)
- Digital Extinction (1, 2) - π free (@Indy2222?)
- Stellar Cortex (1) - π free (@atbentley?)
- Hydrofoil Generation (1, 2) - π free (@kunos?)
-
BloxStockholm (1, 2) - π free (@Elttob?) - Idu (1, 2, 3) - π free (@johann2?)
- Tiny Glade (1, 1, 2) - π free (@anopara @h3r2tic?)
- exocave (1) - π free (@bcarruthers?)
- maginet (1) - π free (@evrimoztamur?)
- Railroad Scheduler (1) - π free
- l1t (1) - π free (@alex-laycalvert?)
- Jumpy (1) - βοΈ done by @zicklag
- Thetawave - βοΈ done by @cdsupina
- Way of Rhea - βοΈ done by @MasonRemaley
Learning Material Updates
- Bevy <3 GA - βοΈ done by @Leinnan
- PhaestusFoxβs Bevy videos (1) - π free (@PhaestusFox?)
- Exploring Bevy GoL shader (1, 2, 3) - βοΈ done by @lecoqjacob
- Bevy roguelike tutorial (1, 2) - βοΈ done by @maciekglowka
- Katamari for the BevyJam3 (1) - π free (@whoisryosuke?)
- 3D MIDI Piano Using Bevy (1) - π free (@whoisryosuke?)
- TDD in Rust GameDev w. Bevy (1) - βοΈ done by @donedgardo
- Building scripting solution w. Intuicio (1) - π free (@PsichiX?)
- DOOM maps to SVG to laser cutter (1) - π free (@theor?)
- Making A Strategy Game (1) - π free (@srodrigo?)
- rs-football-3d (1, 2) - π free (@UnravelSports?)
- rust-flappy-bird-ai (1, 2) - π free (@bones-ai?)
Engine Updates
- godot-rs (1) - βοΈ done by @Bromeon
- alkahest-rs (1 - π free (@AnthonyUtt?)
- Strolle (1) - π free (@Patryk27?)
- ggez (1) - π free (@PSteinhaus?)
- ambient - βοΈ done by @philpax
Tooling Updates
- rustracer (1) - βοΈ done by @KaminariOS
- Graphite - π free (@Keavon?)
- Image Maniac (1) - π free (@AllenDang?)
- IronBoy (1) - π free (@nicolas-siplis?)
- Luminol (1) - βοΈ done by @Speak2Erase
Library Updates
- faer (1, 2) - π free (@sarah-ek?)
- kayak_ui (1, 2) - π free (@StarArawn?)
- backpack (1) - βοΈ done by @Vrixyz
- virtual_joystick (1) - π free (@SergioRibera?)
- png (1) - π free (@Shnatsel?)
- blend (1) - π free (@lukebitts?)
- bitcode (1) - π free
- wgpu (1) - π free (@cwfitzgerald?)
- lox (1) - π free (@LukasKalbertodt?)
- egui_graphs (1) - π free (@blitzarx1?)
Other News
- Bullet points of any interesting news that doesn't have its own section - by @ozkriff
Discussions
Jobs
Publishing Steps
Can I add Luminol?
@Speak2Erase sure! added to the plan
We (Ambient) are planning on releasing our next update in the next two days - would we be able to sneak that into the April update, or would we have to wait for next month?
FWIW most of the hard work on png
has been done by @fintelia, I'm mostly just the messenger, with comparatively minor contributions (added roundtrip fuzzing and did lots of testing).
I could do godot-rust π
Hey there good folks of the Rust GD! I'm Maginet's developer indeed and the game is actually open source over at https://github.com/evrimoztamur/maginet if anybody wants to check the setup out. Currently working on release updates and an Electron deployable (for Steam/desktop) over at https://github.com/evrimoztamur/maginet-deploy.
I have some updates for Thetawave. Could I write a section on it?
I'm not sure why I'm assigned to rustracer, but since the author is @KaminariOS, it seems more natural for him to be assigned instead.
I can do that.
Thanks for including Image Maniac, do I need to write a short description about it? and attach one screen shot?
I'm taking Intuicio tutorial :3
Thanks for including my tutorial (Bevy roguelike) - I am gonna take it.
I'm taking Jumpy
Thanks for including my attempt at visualizing 3D football data! If you're interested, you can include my PySport talk I gave about the subject too (https://www.youtube.com/watch?v=VwatoPOKIl8).
IronBoy dev here, happy to take it!
Thanks for the ping on Stellar Cortex, I didn't quite have time to get around to this but am looking forward to contributing something for later editions
Same, thanks for pinging - I don't have enough time now to prepare anything, but I'll try to scramble some next time π
Also thanks for the ping, I missed this - have been busy myself. I'm happy to help out next time though :)
Thanks for ping,
I'll be sure to keep an eye out for the next newsletter
Hi! Sorry, I'm a bit late to the party. Is there a chance we could include my article (and another two followups I published this month) on the next newsletter?
same ! thank you for the ping
Hey π I see help wanted, is there anything I can do to help?
Hi, that one is from April, right? I would add a little PR with some *quad updates, but I guess for the next issue, for May, right?
(this can be closed)