rust-gamedev/rust-gamedev.github.io

Newsletter 26

ozkriff opened this issue ยท 26 comments

Newsletter 26: September 2021

tags: newsletter

Editors: @ozkriff, @AngelOnFira, and @17cupsofcoffee

Another month has gone by, so it's time to put together the Rust Gamedev newsletter with September news!

If you want to help writing the newsletter:

  • Read CONTRIBUTING.md.
  • Grab some of the "๐Ÿ†“ free" sections by leaving a comment like "I'd like to work on {section_name_1} and {section_name_2}".
    • The links in brackets (like "1, 2, 3") are suggestions of links to include in the section. Feel free to add more!
    • Mentions in brackets (like "๐Ÿ†“ free (@ozkriff?)") are just a suggestion of who could pick the work up - it's not an obligation, and other people are welcome to take those sections.
    • Extra sections not listed in the plan are welcomed - just leave a comment and open a PR!
  • Write a short overview:
    • Use provided links as a starting point.
    • Try to maintain a consistent style with the rest of the newsletter and run markdownlint (lint errors will fail the CI build).
    • Insert line breaks (softbreak) at 80 chars, please.
    • Leave a comment or DM me on Discord if you have any issues.
  • Send a PR to the source branch (example: #336)
    • Mention this issue in your PR's description to link it all together.

As with the last few newsletters, we're trying to delegate the writing workload where we can - to quote @AngelOnFira from a few months ago:

We're also going to be transitioning to having authors or volunteers write about their own content, rather than the editing team doing it all at the end ๐Ÿ’ฏ This means if you want to see your work in the newsletter, you have to write it yourself! If you're not able to write about your work, feel free to comment and I can assign it ๐Ÿ†“ free. We're working on taking some of the load off the editing team where we can with this. Best to keep this sustainable!

Also, we want to make sure contributing to the newsletter feels open to anyone who wants to write a section about their project. If you have anything you can write about, just add a comment to this issue and I'll add it to the todo list ๐Ÿ˜„


Current Schedule

The soft deadline for all section PRs is the 5th of October. PRs will usually be accepted as long as they are ready before the newsletter's release, but the earlier the better :)


โš ๏ธ The most important formatting/style rules from CONTRIBUTING.md:

  • Only one image (<300kb) or GIF (<2.5mb) before the text, with an optional caption and mandatory alt text for accessibility.
  • All the rendered text should be under 1000 characters (including spaces and punctuation) and under 6 paragraphs (without any subsections, etc).
  • No bold/italic/etc formatting - only links and one plain list without nesting per section (multiple lists are allowed if your project consists of multiple parts that aren't independent enough for their own sections).
  • Third-person perspective.
  • 80 characters per line and no other markdownlint warnings on CI.

Please use these templates as a starting point:

Games/apps/libraries:

### [Game name]

![alt text](img)
_optional image label_

[Game name] ([GitHub], [Discord], [Twitter]) by [@nickname]
is... {short project description in one sentence}.

{An overview of the recent updates with links to more details}.

_Discussions: [/r/rust_gamedev](link), [Twitter](link), [etc](link)_

[Game name]: http://example.com

Articles/blog posts/videos/etc:

### [Article name]

![alt text](img)
_optional image label_

[@nickname] published an [article] about...
{overview what the resource is about}.

_Discussions: [/r/rust_gamedev](link), [Twiter](link), [etc](link)_

[Article name]: http://example.com

Current Structure & Status

Below is a list of our current planned structure for the newsletter, and the status of each PR (which we'll try to keep updated).

This is not an exhastive list - if you have your own project that you want to write about, just make a comment on this issue and open a PR!

Final steps:

  • Final review - by everyone
  • Publish - by @ozkriff
  • Post on /r/rust, /r/rust_gamedev, /r/gamedev, URLO, twitter.com/rust_gamedev - by @ozkriff
  • Add comment links - by @ozkriff
  • Add a draft of the 27th newsletter - โœ”๏ธ done by @ozkriff

I have an update for Weegames.

taking emergent

I'll take Garden ๐ŸŒน

Edit: Are Garden and Idu the same thing? As I'm looking through the feeds, it does seem like the name Idu was just released for the project.

Yeah, Garden is now known as Idu. I'll collapse the sections together (upd: done).

I'm not 100% sure, but I vaguely recall that @logicsoup mentioned on DIscord that they wants to write it? It may be worth to clarify this.

Sounds good, I'll pull Slides from GDC talk by Dan Olson in the meantime.

I'll add a bit about Starframe again ๐Ÿ‘‹

I'm overloaded by project management; no A/B Street update, sorry.

I'll write about Matchbox :)

I've written about Sparsey

I can write about bevy_verlet

Hilku commented

I'll write about Molecoole

Taking rend3 and the new ktx2. imgui-wgpu isn't needed, it's just a version bump update.

No update for Graphite this month, @TrueDoctor and I have been fully consumed by school but that should hopefully change pretty soon as we get back to regularly scheduled development progress and updates. We'll also try and opt in for Hacktoberfest if any folks want to contribute and get a free T-shirt. Maybe if someone would be willing to post a line at the bottom of the newsletter, in the Help Wanted section, that the Graphite project is looking for contributors to help reach the 0.1 Alpha release and we're participating as a Hacktoberfest project. I'd appreciate that! Thanks.

Taking rg3d, not sure if I can do it today though.

Taking Borderlands 3 Save Editor ๐Ÿ˜ƒ

Sorry for the late reply. I have been working on FishGame this month and been very busy with the new level editor. I'll have to wait until next month with a submission, which will probably be for the best, any ways, as I am hoping to release it to crates.io, around then (which means the API will be more or less determined)

Took hecs.

@ozkriff I have some time today to take a few sections, to you want to choose 3 to assign to me?

I can throw together a section for Antorum Online today, thanks for the ping

No update from me this time. But count me in for next month! ๐Ÿ˜„

Wrapping up with the newsletter. As usual, will try to write a few words for a few interesting sections that weren't claimed yet and going to preparing the final draft later today.

Grabbing "rg3d", "rpg-cli", " rust_rpg_toolkit", and "hexagonal_pathfinding_astar" for now.

Any volunteers for other still free sections? :)

Also taking "pixels 0.6" and "KAS GUI v0.10".

@ozkriff thanks for writing a few words about the hexagonal pathfinding, I've been on a camping holiday and just got back home. I'm working on a PR over the next couple weeks to introduce multiple coordinates systems and I'll gladly write a piece next month to showcase the changes dealing with cubic and axial based coordinates

Final PR - #816 - everyone is invited to review. Merging in an hour if there're no objections.

And it's out! https://gamedev.rs/news/026 ๐ŸŽ‰

As always, huge thanks to all editors, contributors, and reviewers! ๐Ÿฆ€ ๐Ÿฆ€ ๐Ÿฆ€

Very cool! And thanks a lot for coordinating everything! ๐Ÿš€