m0lentum
PhD student in computational physics, hobbyist game developer and artist
University of JyväskyläJyväskylä, Finland
Pinned Repositories
art
Artworks involving real-time computer graphics
ChaosCave
An I Wanna Be The Guy fangame with a big avoidance boss and some needle platforming.
dexterior
Discrete Exterior Calculus toolkit for Rust
dotfiles
My NixOS config
flamegrower
A physics-based platformer about vines and fire
moleengine-legacy
A 2D game engine written in C++ (unfinished and deprecated, replaced by https://github.com/m0lentum/starframe)
moleengine-legacy-test
A "game" to test moleengine-legacy features
notes
Mathy stuff, computery stuff, idea-y stuff, etc
splatter
A simple sphere splatting 3D particle renderer for fluid simulation
starframe
A game engine for physics-y sidescrolling 2D games (WIP)
m0lentum's Repositories
m0lentum/starframe
A game engine for physics-y sidescrolling 2D games (WIP)
m0lentum/dotfiles
My NixOS config
m0lentum/dexterior
Discrete Exterior Calculus toolkit for Rust
m0lentum/flamegrower
A physics-based platformer about vines and fire
m0lentum/art
Artworks involving real-time computer graphics
m0lentum/notes
Mathy stuff, computery stuff, idea-y stuff, etc
m0lentum/splatter
A simple sphere splatting 3D particle renderer for fluid simulation
m0lentum/ChaosCave
An I Wanna Be The Guy fangame with a big avoidance boss and some needle platforming.
m0lentum/moleengine-legacy
A 2D game engine written in C++ (unfinished and deprecated, replaced by https://github.com/m0lentum/starframe)
m0lentum/moleengine-legacy-test
A "game" to test moleengine-legacy features
m0lentum/molentum.github.io
My blog and art gallery
m0lentum/nauternius
A vehicle-based adventure game prototype made in Unity.
m0lentum/wavepool
Time-harmonic acoustics simulations with Discrete Exterior Calculus (DEC) and exact controllability
m0lentum/bird-site
The King's Bird Leaderboards
m0lentum/Allusion
A free and open source desktop application for managing your visual library
m0lentum/carrot-rcc
Camunda external task Robot Framework RCC client
m0lentum/FlashEngine
An extremely basic game engine I made in 2015, focusing on collision detection and response. Uploaded to GitHub mostly as a keepsake.
m0lentum/LiveSplit
A sleek, highly-customizable timer for speedrunners
m0lentum/NppAuto
LiveSplit autosplitter for N++.
m0lentum/oceanic-material
Oceanic Material Colorscheme on Vim/NeoVim
m0lentum/portfolio
An old portfolio web page. Now replaced by https://github.com/m0lentum/molentum.github.io
m0lentum/recipes
Recipes to build the packages for the emscripten-forge distribution
m0lentum/rust-gamedev.github.io
The repository for rust-gamedev.github.io
m0lentum/velgi
Velgress fangame