Compile failure on Windows
nic-hartley opened this issue · 3 comments
Hello!
I'm using softbuffer for a project of mine. On Linux, everything works flawlessly -- very well done. Even though I have to recreate the graphics context every frame because of my bad design.
On Windows, which I can't really test except through CI, the build breaks. I can replicate it locally by cross-compling to Windows. The error:
$ cargo build --release --target x86_64-pc-windows-gnu --bin redshell-concept --features sys_gui_softbuffer
# [compiling other stuff omitted for brevity]
Compiling softbuffer v0.1.1
error[E0432]: unresolved import `winapi::um::winuser`
--> /home/nth/.cargo/registry/src/github.com-1ecc6299db9ec823/softbuffer-0.1.1/src/win32.rs:6:17
|
6 | use winapi::um::winuser::{GetDC, ValidateRect};
| ^^^^^^^ could not find `winuser` in `um`
Poking through winapi
, it seems like this is feature-gated. That feature is being enabled, I think, so I'm not sure what's going on, but having replicated it on GitHub's Windows VM and locally through cross-compilation I don't think it's an issue with me.
The project I'm building is Redshell tag v0.0.5-rc2
, if that helps.
To see if it'd help I added winapi = { version = "0.3.9", features = ["winuser"] }
to the bottom of my dependency list, just forcing the feature on -- and now it builds? So I'm extra unsure what's going on now.
Thank you! I'll let you know if it worked once that's on crates.io.