Pinned Repositories
2DPhys
Basic 2D Physics Engine with basic projection and constraint handling using verlet integration
Anki-Android
Anki on Android
AttrHider
Bukkit anti-cheat plugin to strip unnecessary enchantment, health, potion and durability data from outgoing packets.
azure-docs
Open source documentation of Microsoft Azure
CS488-Final-Project-Presentation
Presentation for my CS488 (Computer Graphics) final project: https://minimumcut.github.io/CS488-Final-Project-Presentation/
Flecks
An efficient WebGL based implementation of Weighted Voronoi Stippling
JSFluidSim
An implementation of Position Based Fluids in Javascript
snowy
TileBuddy
An efficient, web based Scrabble game solver written in React
UnnamedEngine
A ECS-based game engine with a Vulkan Renderer (Gitlab mirror)
ryanannis's Repositories
ryanannis/Flecks
An efficient WebGL based implementation of Weighted Voronoi Stippling
ryanannis/UnnamedEngine
A ECS-based game engine with a Vulkan Renderer (Gitlab mirror)
ryanannis/CS488-Final-Project-Presentation
Presentation for my CS488 (Computer Graphics) final project: https://minimumcut.github.io/CS488-Final-Project-Presentation/
ryanannis/JSFluidSim
An implementation of Position Based Fluids in Javascript
ryanannis/snowy
ryanannis/TileBuddy
An efficient, web based Scrabble game solver written in React
ryanannis/2DPhys
Basic 2D Physics Engine with basic projection and constraint handling using verlet integration
ryanannis/Anki-Android
Anki on Android
ryanannis/AttrHider
Bukkit anti-cheat plugin to strip unnecessary enchantment, health, potion and durability data from outgoing packets.
ryanannis/azure-docs
Open source documentation of Microsoft Azure
ryanannis/azure-powershell
Microsoft Azure PowerShell
ryanannis/BlendSketch
Sketch based mesh editing interface built for Blender in C [DEFUNCT]
ryanannis/GG2016Project
A top down networked multiplayer shooter made with Phaser, Websockets and Node for Global Game Jam 2016. Mapping is currently incomplete.
ryanannis/HitAdjust
Bukkit plugin to change Minecraft attacking mechanics (no longer relevant since similar feature implemented in core game in 1.9.2)
ryanannis/line_advection
ryanannis/Minecraft-maximum-distance
Uses DP, A* pathfinding and heuristics to find the object requiring the maximum number of block breaks to reach the center.
ryanannis/Port-in-the-Storm
Global Game Jam 2018 Project
ryanannis/RDS-Templates
ARM Templates for Remote Desktop Services deployments
ryanannis/test
ryanannis/WebGL-Voroni-Approximator
Efficiently approximates Voroni Diagrams Using WebGL 1, Supports Instancing When Possible