A simple game where you fly around randomly generated, recursive, voxel worlds.
RustGPL-3.0
Voxel Flight Simulator
A simple game developed for the purposes of both showcasing interesting features of sparse-voxel-octree raycasting and to utilize the Vulkan graphics API in a project.
Written in Rust, I decided to use the crate Vulkano to access Vulkan API through a Rust-friendly wrapper. Original .NET version
written in F# is archived here.
Features
Log File
Run information is saved to a log file. The location is dependent on the operating system:
OS
Location
Example
Linux
$XDG_DATA_HOME or $HOME/.local/share
/home/alice/.local/share
macOS
$HOME/Library/Application Support
/Users/Alice/Library/Application Support
Windows
{FOLDERID_LocalAppData}
C:\Users\Alice\AppData\Local
Controls
The game can be played using either a keyboard, gamepad controller, or H.O.T.A.S. stick.
Keyboard
Key
Action
App-Window
-
F11
Toggle window fullscreen
ESC
If fullscreen, then enter windowed mode. Else, close the application
ENTER
Only Windows release builds: Toggle the visibility of the output command prompt