This is an experimental project which demonstrates a novel gameplay mechanic.
- Use either the mouse or your finger to hold down in the black empty space.
- "Enemies" will begin dropping from the top of the screen.
- Do not let any "Enemy" touch your mouse pointer of finger.
- If you stop holding down the entire game world and all objects will start to rewind exponentially until you put your finger down again.
- Each "Enemy" evaded earns you one point.
This project contains in it examples of:
- How to implement an object pool.
- How to record the movements of 2D physics objects and play them back at variable speeds.
Play a WebGL build of this experimental game here: http://ryangoodrich.info/HoldBlack