Issues
- 0
"deathloop protection" for the moveable respawn point
#281 opened by sapphon - 0
you can kick items
#280 opened by sapphon - 0
- 0
Turret with "weak points"
#278 opened by sapphon - 1
Build a level using only existing prefabs from the Rooms folder whenever possible
#265 opened by sapphon - 0
Picture-in-picture functionality as a Consequence
#272 opened by sapphon - 0
- 0
Corpse-destroying machine
#266 opened by sapphon - 0
Summonable / dismissable enemy
#263 opened by sapphon - 0
Make crouch speed consistent across scenes
#262 opened by sapphon - 0
Speaker's face appears during cutscene lines
#228 opened by sapphon - 0
Frozen corpse sfx and particles
#260 opened by sapphon - 0
You can shatter your frozen corpse by guillotining it
#255 opened by sapphon - 0
- 0
"Rewatch Level Intro" button
#254 opened by sapphon - 1
[BUG] Cutscene-skip functionality remains enabled if cutscene completes unskipped
#249 opened by sapphon - 0
L2: you can be looking away from the top of the hangar and not notice what the drone launch panel did
#252 opened by sapphon - 2
New corpse type: Bloated
#185 opened by sapphon - 0
More varied Charlie Brown Sounds
#248 opened by sapphon - 0
Create a layout, look, and feel for the score screen
#242 opened by sapphon - 0
- 0
Exploded corpses are made of a distinct material
#232 opened by sapphon - 0
Crouching makes you slow, and all puzzles that require crouching are adjusted accordingly
#241 opened by sapphon - 0
L4 intro cutscene
#226 opened by sapphon - 0
Drone hangar intro cutscene
#224 opened by sapphon - 0
- 0
Charlie Brown sounds play during NPC cutscene lines
#234 opened by sapphon - 0
Elevator maze intro cutscene
#225 opened by sapphon - 0
Cutscenes you have skipped before during the playthrough are now opt-in (if you have not opted in after 5 sec they auto-skip)
#229 opened by sapphon - 0
- 0
Locations on the Location Menu look different if you've passed them with all optional objectives
#222 opened by sapphon - 0
- 0
- 0
Level 4 aesthetics: ceilings, static lights, greeble
#210 opened by sapphon - 0
Fix Level 1's bridge puzzle
#209 opened by sapphon - 1
Turret level improvements
#204 opened by sapphon - 0
- 0
Large fires destroy frozen corpses
#203 opened by sapphon - 0
Elevators should "bring" things with rigidbodies the way they "put" them currently
#202 opened by sapphon - 0
Trying to use the slot machine again while it's "roasting" does not break it (and does nothing special)
#201 opened by sapphon - 0
Skybox rotates to simulate passage of time
#198 opened by sapphon - 0
- 0
Item dispenser improvements
#195 opened by sapphon - 0
Med station prop: output of pulling a lever is either a "medkit" (oh no) or a tourniquet
#183 opened by sapphon - 0
- 0
Investigate the process of splitting an asset pack prop into 2 pieces in order to animate it
#192 opened by sapphon - 0
- 0
Implement "Continue" option from main menu
#188 opened by sapphon - 0
New corpse type: Poisoned
#187 opened by sapphon - 0