/godot-zone-framework

A framework for creating puzzle games, digital board games, RPGs, and more.

Primary LanguageGDScriptMIT LicenseMIT

Godot Zone Framework

WARNING: This framework is still in development and changing rapidly. Feel free to experiment, but don't import it into big projects just yet.

Chess

A framework for creating puzzle games, digital board games, RPGs, and more.

The zone framework is great for creating

  • Board Games
  • Puzzle Games
  • Turn-Based RPGs
  • Tactical RPGs
  • Strategy Games
  • Inventory Systems
  • Complex Menu Systems
  • Any game that uses a grid

RPG Inventory

Situations where the zone framework should not be used:

  • The game requires continuous (i.e. not discrete) movement
    • Platformers
    • First Person Shooters
    • Action RPGs
  • The framework adds unnecessary complexity
    • Visual Novels
    • Text Adventures

Todo

  • Add more comments
  • Write tutorials
  • Implement CubeGrid
  • Create more examples