- Create git repo and init
- Initial ARKit Test
- Access depth dat
- Mesh reconstruction demo
- Send data via websocket
- Receive data in node.js
- Get mesh data
- Send and receive mesh data
- Reconstruct mesh data on the web
- Use http post instead of websocket
- Finish proof-of-concept prototype
- Check the position/trasform of mesh
- Label classification (wall, table, etc)
What you need to do is
- clone the repo
- check your IP with "System Preferences > Network > Wi-Fi is connected to XXX and has the IP address XX.XX.XX.XX."
- modify
let url = "http://10.0.0.68:3000"
to your IP in XCode atViewController.swift
- build and deploy to iPhone 12 or iPad Pro
npm install
andnode server.js
- open http://localhost:3000 in your browser
Then, I think you could probably run the app with iPhone 12 or iPad Pro + browser