Social Media Photo by Kristine Weilert on Unsplash
The hyperHTML strength & experience without its complexity ๐
I am afraid this major was necessary due recent bugs/discoveries that made me rethink some practice and patch.
- the recently introduced
data
helper could conflict with some node such as<object>
, hence it has been replaced by the.dataset
utility. Sinceelement.dataset = object
is an invalid operation, the sugar to simplifydata-
attributes is now never ambiguous and future-proof:<element .dataset=${...} />
it is. - all cross browsers normalizations and features detection to make the template literal unique has been removed, as these were causing more problems than these were supposed to solve. If you are targeting IE 11 or older browsers, be sure you use Babel 7 to transpile your production code. If you are using TypeScript, be sure you use Babel 7 to transpile your code, as TS has always been broken with transpiled template literals (and classes, and ...).
- the good old domdiff that served me well, and it still does, has been replaced by its little udomdiff brother, allowing lighterhtml to weight 1K less than before, still keeping lightning fast performance.
Because of these breaking changes, all libraries around lighterhtml will gradually bump major version too, pointing at this paragraph of the README.
Since the introduction of .setter=${value}
made special cases such as data=${...}
and props=${...}
redundant, as it's always possible to simply attach any kind of data via .data=${...}
or .props=${...}
, version 3 enhances the declarative power of the template to HTML translation.
// the aria special case
html`<div aria=${{labelledBy: 'id', role: 'button'}} />`;
//=> <div aria-labelledby="id" role="button"></div>
// the *deprecated* dataset special case
html`<div data=${{key: 'value', otherKey: 'otherValue'}} />`;
//=> <div data-key="value" data-other-key="otherValue"></div>
// the *new* dataset special case
html`<div .dataset=${{key: 'value', otherKey: 'otherValue'}} />`;
//=> <div data-key="value" data-other-key="otherValue"></div>
This means the previous data=${...}
behavior should be substituted with .data=${...}
and it's now possible to better reflect declarative intents in nodes, simplifying both data-*
attributes and aria-*
ones.
Please note using data-name=${value}
, as well as aria-name=${value}
is still handled like any other regular attribute, hence it will work as expected, actually faster when the values don't change frequently, as both aria
and data
special cases simply loop through the object keys and assign their values to node's attributes.
Until version 2.1, there was no way to define different options for any listener. The el.addEventListener(type, listener, false)
was the only kind of operation possible behind the scene.
In v2.1 though, whenever a second option is needed, it is now possible to pass an Array
instead, in the form [listener, {once: true}]
, as example, or [listener, true]
to use capture instead of bubbling, and so on and so forth.
Bear in mind, specially for the once
case, if the listener is different per each update, like onclick=${[() => stuff(), {once: true}]}
, it will be set each time that update happens, so that in this case is better to use always the same listener, either via outer scope callback, or via reference, using useRef
and the handleEvent
pattern, as example.
If you never needed to add a different second option, there is nothing you should do, everything will work exactly as it did before.
- dropped the ambiguous ability to produce nodes when no
render(...)
is invoked. When needed, which is the minority of the cases, you need to explicitly usehtml.node
orsvg.node
, instead of justhtml
orsvg
. For every other cases, userender(where, what)
. - the
render(where, what)
does not need a callback anymore. You can nowrender(node, html`<p>content</p>`)
right away. If a callback is provided, that will still be invoked. - removed
useHook
as it's unnecessary since you can useuseRef
throughhtml.for(...)
orsvg.for(...)
within anyuseRef
provided by your library of choice (i.e. dom-augmentor) - the recently introduced
inner.html/svg
has been removed, as completely unnatural and error prone (just usehtml
anywhere, it'll work).
- a fundamental core-logic implementation that was trashing any node after one or more collections has been refactored and fixed. The current logic create a stack per each array found down the rendering road, isolating those DOM updates per stack. This means that performance have been improved, and GC operations reduced.
html
andsvg
template literals tags, now offer both.for(ref[, id])
and.node
, to either retain the same content (keyed render) or create fresh new nodes out of the box as one-off operation (via.node
).- slightly reduced code size, which is always nice to have, after a refactoring
Removed transform
export and made default domtagger customizable via custom
export.
import { custom } from 'lighterhtml';
const { html, render } = custom({
// the domtagger attributes handler
attribute: callback => (node, name, original) => {
// return a function that will handle the attribute value
// the function will receive just the new value
if (name === 'double')
return value => {
node[name] = value + value;
};
// the received callback is usable as return fallback
return callback(node, name, original);
},
// the domtagger any-content handler
any: callback => (node, childNodes) => {
// return a function that will handle handle all special cases
// the function will receive just the new *hole* value
if (node.nodeName === 'CUSTOM') {
return value => {
node.appendChild(value);
};
}
// the received callback is usable as return fallback
return callback(node, childNodes);
},
// the domtagger text for text only cases
text: callback => (node) => {
// return a function that will handle handle text content cases
// the function will receive just the new text value
if (node.nodeName === 'WRAP') {
return value => {
node.textContent = `(${value})`;
};
}
// the received callback is usable as return fallback
return callback(node);
},
// optionally you can use the special transform handler too
// in this case, and in V1, the callback is just the String one
transform: callback => markup => callback(markup),
// same goes for convert, with the callback being the one
// originally used to "convert" the template from Array to HTML
// see: https://github.com/WebReflection/domtagger/issues/17#issuecomment-526151473
convert: callback => template => callback(template)
});
Even if sharing 90% of hyperHTML's code, this utility removed all the not strictly necessary parts from it, including:
- no
Component
, nodefine
and/or intents, noconnect
ordisconnect
, and no promises (possibly in later on), everything these days can be easily handled by hooks, as example using the dom-augmentor utility - html content is never implicit, since all you have to do is to write
html
before any template when you need it. However, the{html: string}
is still accepted for extreme cases.
Removing these parts made the output smaller in size (less than 6K) but it also simplified some underlying logic.
Accordingly, lighterhtml delivers raw domdiff and domtagger performance in an optimized way.
If you don't believe it, check the DBMonster benchmark ๐
In lit-html, the html
function tag is worthless, if used without its render
.
In lighterhtml though, the html.node
or svg.node
tag, can be used in the wild to create any, one-off, real DOM, as shown in this pen.
// lighterhtml: import the `html` tag and use it right away
import {html} from '//unpkg.com/lighterhtml?module';
// a one off, safe, runtime list ๐
const list = ['some', '<b>nasty</b>', 'list'];
document.body.appendChild(html.node`
<ul>${list.map(text => html.node`
<li>${text}</li>
`)}
</ul>
`);
Strawberry on top, when the html
or svg
tag is used through lighterhtml render
, it automatically creates all the keyed performance you'd expect from hyperHTML wires, without needing to manually address any reference: pain point? defeated! ๐พ
If you are looking for Custom Elements like events out of the box, lighterhtml-plus is your next stop ๐
Following, the usual multi import pattern behind every project of mine:
- via global
lighterhtml
CDN utility:<script src="https://unpkg.com/lighterhtml"></script>
, andconst {render, html, svg} = lighterhtml
- via ESM CDN module:
import {render, html, svg} from 'https://unpkg.com/lighterhtml?module'
- via ESM bundler:
import {render, html, svg} from 'lighterhtml'
- via CJS module:
const {render, html, svg} = require('lighterhtml')
The module exports the following:
html
tag function to create any sort of HTML content when used within arender
call. It carries two extra utilities,html.for(ref[, id])
, to hard-reference a specific node, andhtml.node
to create one-off dom nodes in the wild without using therender
.svg
tag function to create any sort of SVG content when used within arender
call. It carries two extra utilities,svg.for(ref[, id])
, to hard-reference a specific node, andsvg.node
to create one-off dom nodes in the wild without using therender
.render(node, fn|Hole)
to pollute anode
with whatever is returned from thefn
parameters, includinghtml
orsvg
tagged layoutHole
class for 3rd parts (internal use)
You can test live a hook
example in this Code Pen.
- the wired content is not strongly referenced as it is for
hyperHTML.wire(ref[, type:id])
unless you explicitly ask for it viahtml.for(ref[, id])
orsvg.for(ref[, id])
, where in both cases, theid
doesn't need any colon to be unique. This creates content hard wired whenever it's needed. - the
ref=${object}
attribute works same as React, you pass an object viaconst obj = useRef(null)
and you'll haveobj.current
on any effect. If a callback is passed instead, the callback will receive the node right away, same way React ref does. - if the attribute name is
aria
, as inaria=${object}
, aria attributes are applied to the node, including therole
one. - deprecated: if the attribute name is
data
, as indata=${object}
, thenode.dataset
gets populated with all values. - if the attribute name is
.dataset
, as in.dataset=${object}
, thenode.dataset
gets populated with all values. - intents, hence
define
, are not implemented. Most tasks can be achieved via hooks. - promises are not in neither. You can update asynchronously anything via hooks or via custom element forced updates.
- the
onconnected
andondisconnected
special events are available only in lighterhtml-plus. These might come back in the future but right now dom-augmentor replaces these viauseEffect(callback, [])
. Please note the empty array as second argument. - an array of functions will be called automatically, like functions are already called when found in the wild
- the
Component
can be easily replaced with hooks or automatic keyed renders - if a listener is an
Array
such as[listener, {once: true}]
, the second entry of the array will be used as option.
const {render, html} = lighterhtml;
// all it takes to have components with lighterhtml
const Comp = name => html`<p>Hello ${name}!</p>`;
// for demo purpose, check in console keyed updates
// meaning you won't see a single change per second
setInterval(
greetings,
1000,
[
'Arianna',
'Luca',
'Isa'
]
);
function greetings(users) {
render(document.body, html`${users.map(Comp)}`);
}
Excluding the already mentioned removed parts, everything else within the template literal works as described in hyperHTML documentation.
Live on Code Pen.
import {render, html} from '//unpkg.com/lighterhtml?module';
document.body.appendChild(
// as unkeyed one-off content, right away ๐
html.node`<strong>any</strong> one-off content!<div/>`
);
// as automatically rendered wired content ๐คฏ
todo(document.body.lastChild);
function todo(node, items = []) {
render(node, html`
<ul>${
items.map((what, i) => html`
<li data-i=${i} onclick=${remove}> ${what} </li>`)
}</ul>
<button onclick=${add}> add </button>`);
function add() {
items.push(prompt('do'));
todo(node, items);
}
function remove(e) {
items.splice(e.currentTarget.dataset.i, 1);
todo(node, items);
}
}
You got 'em, just bind render
arguments once and update the element content whenever you feel like.
Compatible with the node itself, or its shadow root, either opened or closed.
const {render, html} = lighterhtml;
customElements.define('my-ce', class extends HTMLElement {
constructor() {
super();
this.state = {yup: 0, nope: 0};
this.render = render.bind(
null,
// used as target node
// it could either be the node itself
// or its shadow root, even a closed one
this.attachShadow({mode: 'closed'}),
// the update callback
this.render.bind(this)
);
// first render
this.render();
}
render() {
const {yup, nope} = this.state;
return html`
Isn't this <strong>awesome</strong>?
<hr>
<button data-key=yup onclick=${this}>yup ${yup}</button>
<button data-key=nope onclick=${this}>nope ${nope}</button>`;
}
handleEvent(event) {
this[`on${event.type}`](event);
}
onclick(event) {
event.preventDefault();
const {key} = event.currentTarget.dataset;
this.state[key]++;
this.render();
}
});
Born at the beginning of 2017, hyperHTML matured so much that no crucial bugs have appeared for a very long time.
It has also been used in production to deliver HyperHTMLElement components to ~100M users, or to show W3C specifications, so that in case of bugs, hyperHTML will most likely be on the fast lane for bug fixes, and lighterhtml will eventually follow, whenever it's needed.
On top of this, most modules used in lighterhtml are also part of hyperHTML core, and the ./tagger.js file is mostly a copy and paste of the hyperHTML ./objects/Update.js one.
However, as tech and software evolve, I wanted to see if squashing together everything I know about template literals, thanks to hyperHTML development, and everything I've recently learned about hooks, could've been merged together to deliver the easiest way ever to declare any non-virtual DOM view on the Web.
And this is what lighterhtml is about, an attempt to simplify to the extreme the .bind(...)
and .wire(...)
concept of hyperHTML, through a package that requires pretty much zero knowledge about those internals.
lighterhtml is also relatively new, so that some disabled functionality might come back, or slightly change, but if you like the idea, and you have tested it works for your project, feel free to ditch hyperHTML in favor of lighterhtml, so that you can help maturing this project too.
ยตhtml is a great way to start playing around with most lighterhtml features. As it's simply a subset, you can eventually switch to lighterhtml later on, whenever you miss, or need, some extra feature.
For a complete comparison of features and libraries around my repositories, please have a look at this gist.