Syntax / Snippets / Best Design Patterns
function plus(a,b){
sum=a+b
return sum
};
plus(2,3); // 5
var plus = function(a.b){
return a+b
};
plus(2,3) // 5
The trick is to add the "(" before the function and "()" after
(function(){
// Code get trigger on page load
})();
OR
(function(a,b){
return a+b
})(2,4);
var person = {
firstName:"John",
lastName:"Doe",
age:50,
eyeColor:"blue"
};
var Person = function(sex, fn, ln){
// Properties
this.age = 0;
this.sex = sex;
this.firstname = fn;
this.lastname = ln;
// Methods
this.setAge = function(value){
this.age = value;
};
};
var Fred = new Person('male', 'Fred', 'Flintstone');
Fred.setAge(45
var data={
"firstName":"Ray",
"lastName":"Villalobos",
"joined":2012
};
var placeholder = document.querySelector(".placeholder");
placeholder.innerHTML = data.firstName +" "+ data.lastName +" "+ data.joined;
Declare an html element with the "class" attribute of ".placehoder" and the "innerHTML" will inject json object inside of it
var shell = document.querySelector("ul.shell"),
output = "";
for(var i=0; i < newData.users.length ; i++){
console.log(newData.users[i].firstName +" "+ newData.users[i].lastName + " -Joined- " + newData.users[i].joined.month + "/" + newData.users[i].joined.day +"/"+ newData.users[i].joined.year);
output+= "<li>" + newData.users[i].firstName +" "+ newData.users[i].lastName + " -Joined- " + newData.users[i].joined.month + "/" + newData.users[i].joined.day +"/"+ newData.users[i].joined.year + "</li>";
}
shell.innerHTML = output
Resource : http://hop.ie/blog/particles/?utm_source=gamedevjsweekly&utm_medium=email
var canvas = document.createElement("canvas"); // Create the canvas html element
var context = canvas.getContext("2d"); // Define whether canvas will be 2D or 3D
canvas.width = 500; // Define width
canvas.height =500; // Define height
document.body.appendChild(canvas); // Throw the canvas node in the body
context.fillRect(0, 0, canvas.width, canvas.height); //The fillRect method draws a filled rectangle on the canvas. It is used by setting the starting X and Y values in pixels, then the shape to draw. In this case we start the rectangle at the top left corner (0,0) and draw a rectangle
// When a fillStyle is not specified, it will default to black.
// TIME TO MAKE A BADASS PARTICLE
context.fillStyle = "white";
context.fillRect(300, 200, 10, 10); // X , Y , width , height
//Canvas includes an arc function that can draw curved shapes, and we can use it to make a round particle.
//content.arc(x, y, radius, startAngle, endAngle, anticlockwise)
// After setting the fill style, draw an arc on the canvas
context.arc(400, 200, 10, 0, Math.PI*2, true);
context.fillStyle = "white";
context.fill();
// Let's get some movement going - Set up a position variable
var posX = 20,
posY = 100;
// Draw shapes on the canvas using an interval of 30ms
setInterval(function() {
posX += 1;
posY += 0.25;
//This will result in the canvas being redrawn each time, creating what looks like the particle moving across the canvas
context.fillStyle = "black";
context.fillRect(0,0,canvas.width, canvas.height)
// Draw a circle particle on the canvas
context.beginPath();
context.fillStyle = "white";
// After setting the fill style, draw an arc on the canvas
context.arc(posX, posY, 10, 0, Math.PI*2, true);
context.closePath();
context.fill();
}, 30);