This project is inspired by the world-famous Wolfenstein 3D game, which was the first FPS ever. It will enable you to explore ray-casting. Your goal will be to make a dynamic view inside a maze, in which you’ll have to find your way.
git clone https://github.com/s-sergiu/cub3D.git
cd cub3D
make
Choose one of the valid maps in the data/maps folder, Here is an example to use a valid map
./cub3D data/maps/rectangle.cub
If the map is invalid, it was provided just to perform tests during the evaluation.