s3anmorrow
College educator, web programmer, game developer for fun...
Nova Scotia Community College Truro, Nova Scotia, Canada
Pinned Repositories
AssetManager
AssetManager is a reusuable object for preloading and working with all your bitmap game assets in an HTML5 game. Requires CreateJS (easelJS 0.7.1 / preloadJS 0.4.1).
assetManagerForZOE
An AssetManager to be used specifically with CreateJS (Easel / Preload / ZOE). Will preload all spritesheets, ZOE generated JSON, and sounds.
brightspace-project-extractor
cheatsheet-publish-to-aws
CommanderCandy
A game designed by Darcy / Rory Morrow (graphics, levels, sounds effects) - built with the Phaser 3 Game Engine
HTML5GameEngine
A simple game engine to use for workshops on HTML5 game development to students from junior high to high school levels.
markdown-me
ObjectPoolManager_for_Unity
A simple object pool manager that essentially replaces the need to Instantiate() and Destroy() gameObjects throughout your game. These are inefficient if done often.
openWithKraken
VSCodeExt-ColorStamp
s3anmorrow's Repositories
s3anmorrow/HTML5GameEngine
A simple game engine to use for workshops on HTML5 game development to students from junior high to high school levels.
s3anmorrow/VSCodeExt-ColorStamp
s3anmorrow/ObjectPoolManager_for_Unity
A simple object pool manager that essentially replaces the need to Instantiate() and Destroy() gameObjects throughout your game. These are inefficient if done often.
s3anmorrow/openWithKraken
s3anmorrow/AssetManager
AssetManager is a reusuable object for preloading and working with all your bitmap game assets in an HTML5 game. Requires CreateJS (easelJS 0.7.1 / preloadJS 0.4.1).
s3anmorrow/assetManagerForZOE
An AssetManager to be used specifically with CreateJS (Easel / Preload / ZOE). Will preload all spritesheets, ZOE generated JSON, and sounds.
s3anmorrow/CommanderCandy
A game designed by Darcy / Rory Morrow (graphics, levels, sounds effects) - built with the Phaser 3 Game Engine
s3anmorrow/glyphImageMaker
This photoshop script will generate an image file for each glyph at a certain size, color, font and will name the image file according to the glyph name. For instance, the glyph A will be named A.png. The collection of glyph images can then be used in your favourite spritesheet generation tool (e.g. Texture Packer).
s3anmorrow/photo-album-react
s3anmorrow/brightspace-project-extractor
s3anmorrow/cheatsheet-publish-to-aws
s3anmorrow/markdown-me
s3anmorrow/biplane3
s3anmorrow/BuildMeASpaceShip
Education kids game with spaceships! (HTML5 / JS / CreateJS / Adobe Animate / Cordova)
s3anmorrow/D2LTimeplanner
The student timeplanner modified to work internally in a D2L lms.
s3anmorrow/DragDropBehaviour
Reusable object to make any CreateJS DisplayObject draggable and droppable
s3anmorrow/gallery-test
s3anmorrow/learnGitBranching
An interactive git visualization to challenge and educate!
s3anmorrow/linuxRetroPie
A clone of Linux with small tweaks to work with RetroPie and my joystick configuration
s3anmorrow/MoodleTimePlanner
A moodlized version of my student time planner. Deployed right inside Moodle course.
s3anmorrow/munch
Munch! Rework of original Flash game done in HTML5
s3anmorrow/president-card-game
s3anmorrow/publishspace
s3anmorrow/rhombus
A new HTML5 based game
s3anmorrow/test-css-grid
s3anmorrow/test-flex
s3anmorrow/testing
s3anmorrow/ticTacToe
Rework of a Tic Tac Toe game to HTML5 to be developed over a two day lesson on turn based games. Will become part of the Game Development with HTML5 course launching in the fall.