Remake of dblue_stretch in JUCE framework with some stuff added in.
This plugin was not tested in every daw under every condition. Issues may occur such as audio getting desynced, crashes or lag.
The provided .vst3 was built on a windows machine and may or may not work on a mac.
I made this plugin because:
-
I wanted to learn plugin development.
-
64-bit version of dblue_stretch doesn't exist (rip ableton :<)
-
i wanted to add some features to the original plugin.
Didn't do it in an object oriented style cause im a lazy bum and rather do it procedurally, so excuse my big processBlock lmao.
Name | Description |
---|---|
Trigger | Self-explanatory. |
Hold | Holds current frame in place. |
Reverse | Outputs samples in reverse. |
Reduce DC Offset | Attempts to remove dc offset but often fails lol, use an eq after to be safe. |
Ratio | Stretches input by that amount, e.g. ratio = 2.5, audio gets stretched out by 2.5x. |
Samples | How many samples to keep in a frame. |
Skip Samples | Instead of outputting samples one by one, it skips some by that amount. (WARNING: it's dangerous because it can lead to weird issues with other features.) |
Crossfade | Crossfades beginning and the end of a frame to smooth it out. |
Hold Offset | Offsets currently held frame by that amount. |
zCross Window Size | Holds a frame of samples that crossed 0. Only works when Hold is on. |
zCross Window Offset | Offsets the window of zcrossing samples. |
bufferSize | How many seconds to store in the buffer. (sampleRate * bufferSize) amount of samples. |
- JUCE
- Your system C++ build toolchain (Visual Studio on Windows, XCode on Mac, GCC/Clang on Linux, etc.)
- CMake (NOTE: CMake script is only tested on Linux at the moment. Please contribute)
- Ninja (useful on Linux)
- Open Projucer
- Open
sand_stretch.jucer
in Projucer - Add your system build configuration if neccessary (there is only Windows target at the moment), then save the
.jucer
file - Build the plugin using the generated project in the
Build
folder. Which means:- Run Visual Studio/Xcode and open the appropriate
.sln
/xcodeproject
, then compile (Win/Mac) cd Builds/LinuxMakefile && make
(Linux)
- Run Visual Studio/Xcode and open the appropriate
Assuming you are in the root folder, then run these 2 commands in the terminal/command prompt:
cmake -Bbuild
cmake --build build --config Release
Optionally, on Linux, use Ninja to speed up the build by replacing the first command with cmake -Bbuild -GNinja
.
- Illformed - creator of dblue_stretch - https://illformed.org/
- JUCE Framework - https://juce.com/