VR implementation of filtered camera image
Essentially, this will use a VR device, which will utilise the camera and feed a screen a video. Next, the video will be overlayed with two types of filters: unique to faces, and whole-image. The user experience will be that they will be able to see the whole world around them with filters applied.
- Find libraries and define project
- Create project with required addons
- Create README
- Finish VR component:
- Changing center of view based on angle of sight
- Feeding a video
- Understanding the library and setting up the framework for filters
- Creating various filters, both for faces only and entire world