Issues
- 1
There's no way to re-auth
#38 opened by phillijw - 0
- 1
Newtonsoft.Json.JsonReaderException: 'Unexpected character encountered while parsing value: #. Path '', line 0, position 0.'
#34 opened by QQ2287991080 - 0
If Listener is not set, Null Ref occurs
#36 opened by phillijw - 2
Random error that crash application
#26 opened by dhpanteon - 2
- 7
- 1
Emit is not being received SocketCluster v16
#29 opened by jnschultz - 0
Invoke method is not available for the client.
#28 opened by gujacob - 0
Exceptions not handled during reconnect and setting Reconnect strategy equal to null causes null reference exception
#25 opened by ddslawson - 34
Errors in Unity
#21 opened by pickmeup101 - 2
- 1
- 14
dotnet 3.5 support unity 5
#15 opened by ivopc - 12
Can i use this client api for Unity game
#13 opened by takaaptech - 1
- 4
Code error in HttpConnectProxy.cs: ConnectAsync
#12 opened by junkomatic - 3
A call to SSPI failed
#10 opened by iwishgandi - 0
Upgrading the client - Sync with JS client
#19 opened by sacOO7 - 16
Can't connect to socket cluster server
#17 opened by kevinvella - 13
Unable to install in NuGet Package
#8 opened by pranavgupte - 3
Publish ScClient as class library
#11 opened by stejin - 0
Connect async and Rx.Net support for library
#14 opened by sacOO7 - 2
- 12
Client pong timed out
#5 opened by Aeroxander - 47
SocketCluster for Unity3D
#4 opened - 8
- 4
Connect to server with authkey
#2 opened by nguyenhaian - 2