salaadas's Stars
id-Software/Quake
Quake GPL Source Release
KranX/Vangers
The video game that combines elements of the racing and role-playing genres.
nand2mario/nestang
NESTang is an FPGA Nintendo Entertainment System implemented with Sipeed Tang Primer 25K, Nano 20K and Primer 20K boards
otaku690/SparseVoxelOctree
Sparse Voxel Octree Implementation - Upenn CIS-565 final project
alipbcs/ZetaRay
Real-time Direct3D 12 path tracer
JamesRandall/SimpleVoxelEngine
A simple voxel engine written from the ground up in C++ and OpenGL
NoelFB/tiny_link
tiny game made in ~15 hours on stream
MissingDeadlines/iolite
A highly flexible, voxel-powered game engine with an embedded editor. Create games using Lua, the native C/C++ API, and assets authored in voxel editors like MagicaVoxel or Avoyd.
engilas/raytracing-opengl
realtime ray tracing
nickgildea/leven
Complete source for my experimental voxel engine
headcrab-junkyard/OGS
An open-source GoldSrc engine clone (Clean authentic reimplementation without using reverse-engineered code)
JuanDiegoMontoya/Gengine
C++/OpenGL 4.6 voxel game engine.
geaz/emu-gameboy
A Gameboy emulator written in C++
kosshi-net/voxplat
A hybrid voxel rendering engine
lragnarsson/Emerald-Engine
3D graphics engine using OpenGL
RMDarth/Chewman-Vulkan
Chewman is a 3D pacman-style game written in C++ using Vulkan SDK and SDL
inolen/ioq3
Community effort to continue supporting/developing id's Quake III Arena
morgan3d/advanced-ray-tracing-course
University of Waterloo CS888 2019
caseymcc/voxelquest
Restructured code for Voxel Quest
Fr3nchK1ss/OpenGL-4.6-Hello-Triangle
The famous OpenGL "Hello triangle" using shaders. It uses the OpenGL 4.5 functionality called Direct State Access.
TTFH/Voxel-Render
C++ voxel rendering engine
rdb/hexima
hexima: a puzzle game involving a six-sided die
matts-dev/Space_Battle_Arcade
A c++ large scale space battle simulation game with modification support for custom models.
blat-blatnik/Painted-Portal-Ray-Tracing
Playing around with real time raytracing and non-photorealistic rendering for the contest subission of the Computer Graphics course University of Groningen 2020. This was the winning entry for the Ray Tracing category and the runner-up for the OpenGL category.
aejsmith/orion
Hobby game engine project (discontinued)
lucypero/psycho-box
3D sokoban-like puzzle game rendered using DirectX 11.
pragma-/assimilate3d
A simple Quake-like OpenGL 3D engine
stormouse/fow_prototype
Line of sight, Fog of war opengl prototype.
wsandst/gpu-raytracer
Real-Time Raytracer using OpenGL Compute Shaders
sudheerachary/OpenGL-3D-Bloxorz
Bloxorz Game