salaadas's Stars
jrouwe/JoltPhysics
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
XProger/OpenLara
Classic Tomb Raider open-source engine
ValveSoftware/source-sdk-2013
The 2013 edition of the Source SDK
FrictionalGames/AmnesiaTheDarkDescent
SheerSt/pokewilds
PokeWilds - A Gen 2 Game/Engine using libGDX
FrictionalGames/AmnesiaAMachineForPigs
NVIDIA/Q2RTX
NVIDIA’s implementation of RTX ray-tracing in Quake II
nillerusr/source-engine
Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
SwagSoftware/Kisak-Strike
100% Open Source CSGO
MADEAPPS/newton-dynamics
Newton Dynamics is an integrated solution for real time simulation of physics environments.
vgmtrans/vgmtrans
VGMTrans - a tool to convert proprietary, sequenced videogame music to industry-standard formats
Interrupt/systemshock
Shockolate - A minimalist and cross platform System Shock source port.
FrictionalGames/HPL1Engine
A real time 3D engine.
KTStephano/StratusGFX
Realtime 3D rendering engine
fede-vaccaro/TerrainEngine-OpenGL
An OpenGL 4 and C++ program which renders a procedural scene.
jose-villegas/VCTRenderer
A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce GI. Published here http://ieeexplore.ieee.org/abstract/document/7833375/
FrictionalGames/PenumbraOverture
Penumbra: Overture is a first person horror game, using the HPL1 Engine.
DentonW/DevIL
Developer's Image Library (DevIL) is a cross-platform image library utilizing a simple syntax to load, save, convert, manipulate, filter, and display a variety of images with ease. It is highly portable and has been ported to several platforms.
Kermalis/PokemonGameEngine
A C# 2D Pokémon game engine and map editor.
man-in-black382/EARenderer
Yet Another Renderer
JeffHoogland/moksha
Moksha is a fork of Enlightenment DR17 desktop
clayjohn/realtime_clouds
Experiment with generating clouds in real time on low end computer
OSS-Cosmic/AmnesiaTheDarkDescent
yanmingsohu/Biohazard2
Resident Evil 2 / Biohazard 2 1998'PC open-source engine
NepEgor/OpenTrackpadController
computersarecool/dsa_opengl_examples
Examples of DSA OpenGL
Masdaofdisasda/cgue22-greed
NepEgor/opentrackpadcontroller_cad
kaktusas2598/Villain
2D/3D Game/Rendering Engine using OpenGL and SDL2
JusticeAU/Crawler-Source