This is a Dart implementation of Money and Currency classes
- Overview
- Creating Currencies
- Creating Money
- Formatting
- Exchange Rates
- Comparison
- Arithmetic Operations
- Allocation
- Money encoding/decoding
Money2 is a fork of LitGroup's Money package.
The aim of this fork is to improve the documentation and introduce a number of convenience methods to make it easier to work with Money. This package also changes some of the naming convention to provide a (hopefully) more intuiative api.
Key features of Money2:
- simple and expressive formating.
- simple parsing of monetary amounts.
- multi-currency support.
- intuitive maths operations.
- fixed precision storage to ensure precise calcuation.
- detailed documentation and extensive examples to get you up and running.
- pure dart implementation.
- Open Source MIT license.
- Using Money2 will make you taller.
The Money class stores the underlying values using a BigInt. The value is stored using the currencies' "minor units" (e.g. cents). This allows for precise calculations as required when handling money.
Let's start with some examples:
import 'money2.dart';
Currency usdCurrency = Currency.create('USD', 2);
// Create money from an int.
Money costPrice = Money.fromInt(1000, usdCurrency);
print(costPrice.toString());
> $10.00
final taxInclusive = costPrice * 1.1;
print(taxInclusive.toString())
> $11.00
print(taxInclusive.format('SCC #.00'));
> $US 11.00
// Create money from an String using the `Currency` instance.
Money parsed = usdCurrency.parse(r'$10.00');
print(parsed.format('SCCC 0.0'));
> $USD 10.00
// Create money from an int which contains the MajorUnit (e.g dollars)
Money buyPrice = Money.from(10);
print(buyPrice.toString());
> $10.00
// Create money from a double which contains Major and Minor units (e.g. dollars and cents)
// We don't recommend transporting money as a double as you will get rounding errors.
Money sellPrice = Money.from(10.50);
print(sellPrice.toString());
> $10.50
The package use the following terms:
- Minor Units - the smallest unit of a currency e.g. cents.
- Major Units - the integer component of a currency - e.g. dollars
- code - the currency code. e.g. USD
- symbol - the currency symbol. e.g. '$'. It should be noted that not every currency has a symbol.
- pattern - a pattern used to control parsing and the display format.
- minorDigits - the number of minor Units (e.g. cents) which should be used when storing the currency.
- decimal separator - the character that separates the fraction part from the integer of a number e.g. '10.99'. This defaults to '.' but can be changed to ','
- thousands separator - the character that is used to format thousands (e.g. 100,000). Defaults to ',' but can be changed to '.'
Before you can start creating Money instances you first need a Currency.
The Money2 package does not contain any 'built-in' Currency types. Instead you must create your own Currency instances as required.
Creating a Currency is simple:
import 'money2.dart';
// US dollars which have 2 digits after the decimal place.
final usd = Currency.create('USD', 2);
You would normally create a single instance of a Currency and re-use that throughout your code base.
To make your life easier we provide the Currencies class which is a singleton that allows you to register your currencies and quickly retrieve them from anywhere in your code.
Note: it is NOT a requirement to register a currency. You can just recreate and use currencies whenever and wherever you choose.
import 'money2.dart';
Currency usd = Currency.create('USD', 2);
Currencies.register(usd);
Currency aud = Currency.create('AUD', 2);
Currencies.register(aud);
Currency euro = Currency.create('EUR', 2, symbol: '€', invertSeparators: true, pattern: 'S0.000,00');
Currencies.register(euro);
final Currency jpy = Currency.create('JPY', 0, symbol: '¥', pattern: 'S0');
Currencies.register(jpy);
// find a registred currency.
Currency nowUseIt = Currencies.find('USD');
Money cost = Money.fromInt(1000, nowUseIt);
cost.toString();
> $10.00
From version 1.4.0 we ship with a list of common currencies.
You can access the list of common currencies in the CommonCurrencies
class.
You can either register individual Currency
s or register all of them at once:
// register just one common currency
Currencies.register(CommonCurrencies().usd);
// register all common currencies.
CommonCurrencies().registerAll();
Here is the list of currencies available in CommonCurrencies
import 'money2.dart';
// USA
Currency usd = Currency.create('USD', 2);
// Australia
Currency aud = Currency.create('AUD', 2);
// New Zealand
Currency nzd = Currency.create('NZD', 2);
// Canada
Currency cad = Currency.create('CAD', 2);
// Swiss Franc
Currency chf = Currency.create('CHF', 2, symbol: 'fr');
// British Pound Sterling
Currency gbp = Currency.create('GBP', 2, symbol: '£');
// Chinese renminbi
Currency cny = Currency.create('CNY', 2, symbol: '¥');
// euro
Currency euro = Currency.create('EUR', 2, symbol: '€', invertSeparators: true, pattern: 'S0.000,00');
// Japanese Yen
Currency jpy = Currency.create('JPY', 0, symbol: '¥', pattern: 'S0');
// Mexican Peso
Currency mxn = Currency.create('MXN', 2);
// Norwegian krone
Currency nok = Currency.create('NOK', 2, symbol: 'kr');
// South Korean Won
Currency krw = Currency.create('KRW', 0, symbol: '₩', pattern: 'S0');
// Turkish Lira
Currency ltry = Currency.create('TRY', 2, symbol: '₺');
// Indian Rupee
Currency INR = Currency.create('INR', 2, symbol: '₹', invertSeparators: true, pattern: 'S000.00,00');
// Russian Ruble
Currency rub = Currency.create('RUB', 2, symbol: '₽');
// Brazilian Real
Currency brl = Currency.create('BRL', 2, symbol: 'R$');
// South African Rand
Currency zar = Currency.create('ZAR', 2, symbol: 'R');
The Currency class also allows you to specify a default format which is used when parsing or formating a Money
instance.
Note: if you don't specify a pattern it defaults to 'S0.00'
import 'money2.dart';
Currency aud = Currency.create('AUD', 2, pattern:'S0.00');
Money costPrice = Money.fromInt(1099, aud);
print(costPrice.toString());
> $10.99
final Currency jpy = Currency.create('JPY', 0, symbol: '¥', pattern: 'S0');
Money yenCostPrice = Money.fromInt(1099, jpy);
print(yenCostPrice.toString());
> ¥1099
Currency euro = Currency.create('EUR', 2, symbol: '€', invertSeparators: true, pattern: 'S0.000,00');
Money euroCostPrice = Money.fromInt(899, euro);
print(euroCostPrice.toString());
> €8,99
Money usdValue = usd.parse('€7,10');
print(euroCostPrice.toString());
> €7,10
Money euroValue = euro.parse(r'$2.99');
print(euroValue.toString());
> $2.99
You can also use the Money.format
method to define a specific format where required. See details below
A number of currency have different symbols, you can specify the symbol when creating the currency.
import 'money2.dart';
// Create a currency for Japan's yen with the correct symbol
Currency jpy = Currency.create('JPY', 0, symbol: '¥');
Currency euro = Currency.create('EUR', 2, symbol: '€');
Numbers use a decimal separator to separate the integer and factional component of a number.
In the english speaking world the period (.) is used as the decimal separator, however in large parts of the world the comma (,) is used as the decimal separator.
e.g.
-
$USD1,000.99 (one thousand dollars and 99 cents)
-
€EUR1.000,99 (one thousand euro and 99 cents)
Money2 use the English convention. To switch to the Euro style convention set the invertSeparators argument to true when creating a currency.
You will also need to provide an appropriate pattern.
import 'money2.dart';
Currency euro = Currency.create('EUR', 2, symbol: '€', invertSeparators: true, pattern: 'S0.000,00');
Numbers also use a thousands separator to help format large numbers by placing a separator every few digits. e.g. $100,000.00
In the english speaking world the comma (,) is used as the thousands separator however in large parts of the world the period (.) is used as the thousands separator.
Money2 use the English convention. To switch to the Euro style convention set the invertSeparators argument to true when creating a currency.
You will also need to provide an appropriate pattern.
import 'money2.dart';
Currency euro = Currency.create('EUR', 2, symbol: '€', invertSeparators: true, pattern: 'S0.000,00');
For you convience we provide a number of methods to create a Money
instance.
- Money.parse - parse a monetary string containing an amount.
- Money.fromInt - from a minorUnit (e.g. cents)
- Money.fromBigInt - from a minorUnit
- Money.from - from a num (int or double)
- Currency.parse - parse a monetary string assuming the currency
- Currencies.parse - parse a monetary amount and determine the currency from the embedded currency code.
The Money
variants all require you to pass in the Currency
.
The Currency
variant requires only the monetary value.
The Currencies
variant is able to determine the Currency
if the
passed string amount contains a currency code.
The two most common methods are:
- Money.fromInt
- Currency.parse
Parses a string containing a monetary value.
Money.fromInt
is faster if you already have the value represented as an integer in minor units.
The simplest variant of Money.parse
relies on the default pattern
of
the passed currency.
import 'money2.dart';
final Currency usd = Currency.create('USD', 2);
final Money amount = Money.parse(r'$10.25', usd);
You can also pass an explict pattern.
import 'money2.dart';
final Currency usd = Currency.create('USD', 2);
final Money amount = Money.parse(r'$10.25', usd, 'S0.0');
The simplest variant of Currency.parse
relies on the default pattern of
the currency.
import 'money2.dart';
final Currency usd = Currency.create('USD', 2);
Money value = usd.parse(r'$10.25');
You can also pass an explict pattern.
import 'money2.dart';
final Currency usd = Currency.create('USD', 2);
Money value = usd.parse(r'$10.25', 'S0.0');
Money
can be instantiated by providing the amount in the minor units of the
currency (e.g. cents):
// Create a currency that normally displays 2 decimal places:
final Currency usd = Currency.create('USD', 2);
// Create a currency for Japan's yen with the correct symbol (we default to $)
final Currency jpy = Currency.create('JPY', 0, symbol: '¥');
// Create a money value of $5.10 usd from an int
Money fiveDollars = Money.fromInt(510, usd);
// Create a money value of ¥25010 from a big int.
Money bigDollars = Money.fromBigInt(BigInt.from(25010), jpy);
This method is extremely useful if you have a database/list of monetary amounts
that contain their currency code.
'Currencies.parse' will create a Money
instance of the correct
currency based on the currency code embedded in the monetary amount.
An exception will be thrown if the monetary amount does not include a currency code.
Before you can use Currencies.parse
you must first register the list
of Currency's
that you need to support.
If you try to create a Money
instance for an unregistered Currency
an
UknownCurrencyException
will be thrown.
import 'money2.dart';
final Currency usd = Currency.create('USD', 2);
final Currency jpy = Currency.create('JPY', 0, symbol: '¥');
Currencies.register(usd);
Currencies.register(jpy);
Money usdAmount = Currencies.parse(r'$USD10.25', 'SCCC0.0');
Money jpyAmount = Currencies.parse('JPY100', 'CCC0');
The money class provides a simple way of formatting currency using a pattern.
When you create a Currency instance you can provide a default format pattern which is used to format
a Money instance when you call Money.toString()
.
In some cases you may however want to format a Money instances in a specific manner. In this case you can use:
Money.format(String pattern)
import 'money2.dart';
final Currency usd = Currency.create('USD', 2);
Money one = Money.fromInt(100, usd);
print(one.format('S0'));
> $1
Note: the same patterns are used for both formatting and parsing monetary amounts.
The supported pattern characters are:
* S outputs the currencies symbol e.g. $.
* C outputs part of the currency code e.g. USD. You can specify 1,2 or 3 C's. Specifying CCC will output the full code regardless of its length.
* C - U
* CC - US
* CCC - USD - outputs the full currency code regardless of length.
* # denotes a digit.
* 0 denotes a digit and and forces padding with leading and trailing zeros.
* , (comma) a placeholder for the grouping separtor
* . (period) a place holder for the decimal separator
Examples:
import 'money2.dart';
final Currency usd = Currency.create('USD', 2);
Money lowPrice = Money.fromInt(1099, usd);
print(lowPrice.format('S000.000'));
> $010.990
Money costPrice = Money.fromInt(10034530, usd); // 100,345.30 usd
print(costPrice.format('###,###.##'));
> 100,345.30
print(costPrice.format('S###,###.##'));
> $100,345.3
print(costPrice.format('CC###,###.#0'));
> US100,345.30
print(costPrice.format('CCC###,###.##'));
> USD100,345.3
print(costPrice.format('SCC###,###.#0'));
> $US100,345.30
final usd = Currency.create('USD', 2);
Money costPrice = Money.fromInt(10034530, usd); // 100,345.30 usd
print(costPrice.format('SCC###,###.##'));
> $US100,345.3
final jpy = Currency.create('JPY', 0, symbol: '¥');
Money costPrice = Money.fromInt(345, jpy); // 345 yen
print(costPrice.format('SCCC#'));
> ¥JPY345
// Bahraini dinar
final bhd = Currency.create('BHD', 3, symbol: 'BD', invertSeparators: true);
Money costPrice = Money.withInt(100345, bhd); // 100.345 bhd
print(costPrice.format('SCCC0000,###'));
> BDBHD0100,345
When manipulating monetary amounts you often need to convert between currencies.
Money2 provide a simple method to convert a Money
instance to another
currency using an exchange rate.
To converts a Money
instance into a target Currency
use the
Money.exchangeTo
method.
To do this you need to define an exchange rate which is simply
another Money
instance. That 'exchange rate' Money
instance is
created with the target Currency
and having a monetary value which
represents the exchange rate.
Lets say you have an invoice in Australian Dollars (AUD) which you need to convert to US Dollars (USD).
Start by google the exchange rate for AUD to USD. You are likely to find something similar to:
1 AUD = 0.68c USD
Which means that for each Australian Dollar you will recieve 0.68 US cents. (AKA I'm not traveling to the USA this year).
To do the above conversion:
import 'money2.dart';
// Create the source and the target Currencies
Currency aud = Currency.create('AUD', 2, pattern='SCCC 0.00');
Currency usd = Currency.create('USD', 2, pattern='SCCC 0.00');
// Create the AUD invoice amount ($10.00)
Money invoiceAmount = Money.fromInt(1000, aud);
print(invoiceAmount);
> $AUD 10.00
// Define the exchange rate in USD (0.68c)
Money auToUsExchangeRate = Money.fromInt(68, usd);
print(auToUsExchangeRate);
> $USD 0.68
// Now do the conversion.
Money usdAmount = invoiceAmount.exchangeTo(auToUsExchangeRate);
print(usdAmount);
> $USD 6.80
Equality operator (==
) returns true
when both operands are in the same
currency and have an equal amount.
import 'money2.dart';
fiveDollars == fiveDollars; // => true
fiveDollars == sevenDollars; // => false
fiveDollars == fiveEuros; // => false (different currencies)
Money values can be compared with the <
, <=
, >
, >=
operators, or the method
compareTo()
from the interface Comparable<Money>
.
These operators and method compareTo()
can be used
only between money values in the same currency. Runtime error will be thrown
on any attempt to compare values in different currencies.
import 'money2.dart';
fiveDollars < sevenDollars; // => true
fiveDollars > sevenDollars; // => false
fiveEuros < fiveDollars; // throws ArgumentError!
To check that money value has an expected currency use the methods
isInCurrency(Currency)
and isInSameCurrencyAs(Money)
:
import 'money2.dart';
fiveDollars.isInCurrency(usd); // => true
fiveDollars.isInCurrency(eur); // => false
import 'money2.dart';
fiveDollars.isInSameCurrencyAs(sevenDollars); // => true
fiveDollars.isInSameCurrencyAs(fiveEuros); // => false
To check if a money amount is a credit, a debit or zero, use predicates:
Money.isNegative
— returnstrue
only if amount is less than0
.Money.isPositive
— returnstrue
only if amount is greater than0
.Money.isZero
— returnstrue
only if amount is0
.
The Money class is immutable, so each operation returns a new Money instance.
Money
provides the following arithmetic operators:
- unary
-()
+(Money)
-(Money)
*(num)
/(num)
Operators +
and -
must be used with operands in same currency, otherwise
ArgumentError
will be thrown.
import 'money2.dart';
final tenDollars = fiveDollars + fiveDollars;
final zeroDollars = fiveDollars - fiveDollars;
Operators *
, /
receive a num
as the second operand. Both operators use
schoolbook rounding to round result up to a minorUnits of a currency.
import 'money2.dart';
final fifteenCents = Money.fromBigInt(BigInt.from(15), usd);
final thirtyCents = fifteenCents * 2; // $0.30
final eightCents = fifteenCents * 0.5; // $0.08 (rounded from 0.075)
Let our company have made a profit of 5 cents, which has to be divided amongst a company (70%) and an investor (30%). Cents can't be divided, so We can't give 3.5 and 1.5 cents. If we round up, the company gets 4 cents, the investor gets 2, which means we need to conjure up an additional cent.
The best solution to avoid this pitfall is to use allocation according to ratios.
import 'money2.dart';
final profit = Money.fromBigInt(BigInt.from(5), usd); // 5¢
var allocation = profit.allocationAccordingTo([70, 30]);
assert(allocation[0] == Money.fromBigInt(BigInt.from(4), usd)); // 4¢
assert(allocation[1] == Money.fromBigInt(BigInt.from(1), usd)); // 1¢
// The order of ratios is important:
allocation = profit.allocationAccordingTo([30, 70]);
assert(allocation[0] == Money.fromBigInt(BigInt.from(2), usd)); // 2¢
assert(allocation[1] == Money.fromBigInt(BigInt.from(3), usd)); // 3¢
An amount of money can be allocated to N targets using allocateTo()
.
import 'money2.dart';
final value = Money.fromBigInt(BigInt.from(800), usd); // $8.00
final allocation = value.allocationTo(3);
assert(allocation[0] == Money.fromBigInt(BigInt.from(267), usd)); // $2.67
assert(allocation[1] == Money.fromBigInt(BigInt.from(267), usd)); // $2.67
assert(allocation[2] == Money.fromBigInt(BigInt.from(266), usd)); // $2.66
API for encoding/decoding a money value enables an application to store values in a database or send over a network.
A money value can be encoded to any type. For example it can be coded as a string in the format like 'USD 5.00'.
Note: this is a trivial example and you would simply use the parse/format methods to encode/decode from/to a string.
import 'money2.dart';
class MoneyToStringEncoder implements MoneyEncoder<String> {
String encode(MoneyData data) {
// Receives MoneyData DTO and produce
// a string representation of money value...
String major = data.getMajorUnits().toString();
String mainor = data.getMinorUnits().toString();
return data.currency.code + ' ' + major + '.' + minor;
}
}
final encoded = fiveDollars.encodedBy(MoneyToStringEncoder());
// Now we can save `encoded` to database...
import 'money2.dart';
class StringToMoneyDecoder implements MoneyDecoder<String> {
Currencies _currencies;
StringToMoneyDecoder(this._currencies) {
if (_currencies == null) {
throw ArgumentError.notNull('currencies');
}
}
/// Returns decoded `MoneyData` or throws a `FormatException`.
MoneyData decode(String encoded) {
// If `encoded` has an invalid format throws FormatException;
// Extracts currency code from `encoded`:
final currencyCode = ...;
// Tries to find information about a currency:
final currency = _currencies.find(currencyCode);
if (currency == null) {
throw FormatException('Unknown currency: $currencyCode.');
}
// Using `currency.precision`, extracts minorUnits from `encoded`:
final minorUnits = ...;
return MoneyData.from(minorUnits, currency);
}
}
import 'money2.dart';
try {
final value = Money.decoding('USD 5.00', MyMoneyDecoder(myCurrencies));
// ...
} on FormatException {
// ...
}