I have modified map_gen.exe to:
- Compile under msys
- Use RadioGatun32 for the random number generator
Using the supplied map_gen.ini, running "./map_gen.exe -1"
should generated a file, nav_req.cevo map, with the MD5
sum of 7753c0263aabd4d304de6eb98d1e4cfa (as long as the file
seed2.txt
is not present). example.png is an image of this map.
GPL compliance notes:
As per the GPL: I, Sam Trenholme, have modified the source code.
I have added the variables map_x
and map_y
which allow the map size
to be set by the user (this map generator does not have C-evo’s
pesky (x*y)+1
must be prime issue). Note that this may cause
issues with the Great_plains
and undocumented Fjords
map; if using
one of those map types, use the map_size
parameter instead.
The minimum map_x
value is 23; the minimum map_y
value is 34.
If both of these values are not set, we use map_size
to set the map
size instead.
I have also added the parameters map_resources
and map_oasis
.
map_resources
, if 0, uses the old resource generation code. If
between 1 and 100, this is the percentage of squares with bonus
resources. map_oasis
allows a second higher percentage of oasis
squares to be added to deserts (if 0, map_oasis
does not do anything).
Note that, even if map_resources
or map_oasis
are set to 100, we
do not allow adjacent tiles to have resources.
If there is a file named seed2.txt
in the same directory as
map_gen.exe
, this file will be read. Any number in the file will
be used to modify the seed used by map_gen.exe. The file may also
have comments, as long as no numerals are in the comments.
To use this feature:
echo 12345 > seed2.txt
./map_gen
Note that seed2.txt is not used if we specify the seed on the command line.
This program is year 2038 compliant. Mostly. After the January 19, 2038 cutoff, this map generator will still happily make maps. The maps will vary, but, depending on which OS it is being run on, the maps may or may not use a changing timestamp as part of the seed. If the seed is not specified on the command line, we use a combination of the timestamp and 32 random bits to genrate a seed. Even if the timestamp stops changing (as it will in Windows 10 after the 2038 cutoff), each map will still use a 32-bit random number as part of its seed.
There will be some warnings when generating the maps, but the map generation will still work as before.
To build this:
- Get an ancient version of mingw and msys
- Using GCC 3.2.3 from 2003, enter the
src/
directory - Type in
./build
- The binary will build
- The binary does not build in modern versions of Cygwin
Welcome to "map_gen" version 1.1.0, an external map generator for the turn based strategy game C-Evo.
Map_gen is not an editor (which would show you the map while you are editing), but a configurable random map generator which does not show you the map that is being generated. So as a human player you can play the generated map without knowing what it looks like.
(why I made an external map generator)
- C-Evo's built-in random map generator allows you to make standard maps. The only parameters under your control are 'Size' and 'Landmass'. It does not create non-standard maps, e. g. extreme waterworlds or large deserts.
- Map_gen, on the other hand, can create several types of maps (also called 'scenarios'), each of which can be tuned to your desire by many parameters.
- C-Evo's built-in map editor allows you to create any (valid) map you can imagine. But it shows you the map you are editing (well, it ought to, after all it is an editor). Later, when you play the map as a human player, you will remember what the map looks like and that takes out a bit of the thrill (unless you suffer from amnesia or schizophrenia ;-).
- Map_gen does not show you the map it has generated.
Map_gen has been developed and tested thoroughly under Linux and Windows98. A short test confirmed that it runs under Windows 7 Starter without any problems. Since it uses nothing but file I/O, console I/O and the system time (for time stamps in the log file and as seed for the random generator) I'm pretty sure it will run on all Windows platforms.
C-Evo's map format has never changed so the generated maps work with all C-Evo versions I know (0.8 - 1.2.0).
Map_gen consists of two files:
- "map_gen.exe" (the program) For Linux, the executable is called "map_gen" (if you compile it from sources) or "map_gen32" (precompiled binary for 32-bit architecture) or "map_gen64" (precompiled binary for 64-bit architecture)
- "map_gen.ini" (a sample configuration file for "map_gen.exe")
Copy both files to a directory of your choice (no installation required).
Edit "map_gen.ini" with a text editor, e. g. with notepad. By editing it, you determine the type of map (=scenario) which is to be generated as well as all the related parameters. You will find further instructions inside "map_gen.ini".
@Linux users: You might give the precompiled binaries map_gen32 or map_gen64 a try. If they work with your distro -- fine. If they don't, just compile your own map_gen from the sources.
Map_gen 1.1.0 is distributed under the GNU General Public License (GPL). See file "gpl-3.0.txt" for details.
Copyright (C) 2017 Ulrich Krueger
Map_gen is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Map_gen is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with map_gen. If not, see <http://www.gnu.org/licenses/>.
If you wish to send me feedback and/or bug reports you will find my email address at the bottom of this file. When reporting a bug, please be sure to attach
- Your edited "map_gen.ini"
- The log file "map_gen.log" which is generated along with the map file (I do not need the map file itself)
If you send me an email, it would be nice if you put the word 'map_gen' somewhere in the subject.
Enjoy playing C-Evo with non-standard maps!
Contact:
ulrich.krueger.2 nonsense.stuff.here.to.fool.clever.address
__at__ recovery.programs
t-online.de
2017-Mar-31 Ulrich Krueger
(Modified to me a .md file by Sam Trenholme 2017-Apr-04)