OpenGL C++ Boilerplate
A cross-platform boilerplate project for OpenGL using GLFW and GLEW in C++. Compilation is done with cmake
.
I want to keep this project as simple as possible and is targetted to those who are learning modern OpenGL.
This is trivially adapted from andersonfreitas/opengl-boilerplate to fix a broken GLEW build. Instead you must have GLEW already available on your system.
Cloning
The external/
folder contains some of the external dependencies used, and they are tracked using git submodules. In order to compile the program, you should first clone the repository and then download the dependencies with git submodule init
and git submodule update
Alternatively, you can achieve this with a one-liner as follows:
git clone git@github.com:andersonfreitas/opengl-boilerplate.git --recursive
(Obviously you'll want to set the username to samdnic to get this one instead!)
Build
mkdir build && cd build
cmake ..
make
Building with XCode
mkdir xcode && cd xcode
cmake -G "Xcode" ..
Then open the generated Project.xcodeproj
project.
If you don't have CMake installed on your Mac, the easist way is to install is with Homebrew using brew install cmake
Building with Visual Studio
CMake comes with a diverse options of generators. Use the CMake GUI on Windows to automatically create a project solution based on this project.
Using a different dependency version
If you want to use a different version of any dependency tracked as a submodule, you just need to checkout the desired version in the repository:
cd external/my_dep
git checkout XXX
cd ..
git add external/my_dep
git commit -m "Using my_dep at branch/tag XXX"