Movist README 1) Licensing * Movist is licensed under the GNU General Public License Version 3. Read the file COPYING. * FFmpeg is imported as external library. FFmpeg is licensed under the GNU Lesser General Public License (LGPL). See http://ffmpeg.mplayerhq.hu/index.html And see also http://gitorious.org/ffmpeg/ffmpeg-mt * Matroska is licensed under the GNU Lesser General Public License (LGPL). See http://www.matroska.org/ * FAAD2 is licensed under the GPLv2 license. See http://www.audiocoding.com/faad2.html * AppleRemote is created by Martin Kahr and distributed under the MIT-style license. Read the file AppleRemote/license.txt. See http://martinkahr.com/source-code/index.html * ColorConversions is part of Perian which is licensed under the GNU Lesser General Public License (LGPL). See http://perian.org * Some useful implementations are copied & modified from lots of open source projects such as VLC and MPlayer, deverloper forums such as cocoabuilder.com and cocoadev.com, and many private deverlopers' home pages or blogs. 2) How to Build $ open Movist.xcodeproj and build it. 3) How to update libav If you want to update to a new version of libav to get new codecs or bugfixes: - Go into contrib/libav and do `git fetch` to get the latest remote versions of the source. - Check out the code to whatever more recent version you want to use. (I always use tagged releases) - Build. All the scripts are expecting to be called from Xcode so just do all your building from there. Xcode should show you any errors. - Find all the errors and warnings due to API changes and fix them. 4) Contact * Github: https://github.com/samiamwork/Movist * Original Site: Project Home: http://code.google.com/p/movist/ Blog (Korean): http://cocoable.tistory.com/ * Developers: Yong-Hoe Kim Mail: cocoable@gmail.com, iChat: dckim2@mac.com Cheol Ju Mail: moosoy@gmail.com, iChat: moosoy@mac.com
samiamwork/Movist
Movie Player for Mac OS X based on QuickTime & FFmpeg. (Fork of original project on Google Code as it seems to have died)
Objective-CGPL-3.0