Live Streaming
krauthaufen opened this issue · 1 comments
Hey, I'm using JMuxer for live-streaming rendered images from a server and it works pretty well so far.
To be clear: I'm controlling the camera/etc. on the client, render images on a server, encode them and send them back to the client via a WebSocket. When running locally on a Google Chrome I end up having about 10-80ms delay between inputs and a new video-frame which is totally acceptable for my application.
However I have some compatibility problems I can't solve:
- Firefox seems to buffer 1s of video before it starts playing (the delay decreases over some time)
- In some scenarios (pausing JS in the debugger, etc.) it sometimes"accumulates" a frame-delay that I can't remove via setting
currentTime
The options I'm using are:
jmuxer = new JMuxer({
node: 'player',
mode: 'video',
debug: false,
flushingTime: 0,
clearBuffer: true,
maxDelay: 0.05,
fps: 60
});
Can anyone help me here?
I have the same problem and ended up with setting up an interval that called cancelDelay
function..
Works, but I do not think this is ideal.. Would be happy to see another way to do it! :)