Pinned Repositories
fiber
fast and simple line rendering with Unity ECS
gbjam-fishing
gbjam 2020 entry
glsl-sketches
shader sketches done in glsl
texture-synthesis
space for compute texture synthesis experiments
toy-c
toy engine exploration in C/OpenGL.
UnityUtilities
A collection of utilities for Unity. MathUtilities includes functions for checking intersections of various 2D mathematical shapes, and MeshUtilities contains some simple mesh generation code.
urp-draw-procedural-indirect-example
quick and simple example of how to use DrawProceduralIndirect with URP
samloeschen's Repositories
samloeschen/urp-draw-procedural-indirect-example
quick and simple example of how to use DrawProceduralIndirect with URP
samloeschen/UnityUtilities
A collection of utilities for Unity. MathUtilities includes functions for checking intersections of various 2D mathematical shapes, and MeshUtilities contains some simple mesh generation code.
samloeschen/fiber
fast and simple line rendering with Unity ECS
samloeschen/toy-c
toy engine exploration in C/OpenGL.
samloeschen/webgpu-hello-triangle
👋🔺
samloeschen/gbjam-fishing
gbjam 2020 entry
samloeschen/glsl-sketches
shader sketches done in glsl
samloeschen/texture-synthesis
space for compute texture synthesis experiments
samloeschen/beyond-fx-tech-art-test
tech art test for beyond fx
samloeschen/Blink
ludum dare 35 entry
samloeschen/cclopencl
Connected Component Labeling Algorithm for GPGPU
samloeschen/gamefeel-demo
samloeschen/ggj20
samloeschen/godot-agents
cabin jam
samloeschen/gpuimage-sandbox
gpuimage doodles
samloeschen/Microcosm
samloeschen/nim-rays
A Nim implementation of Raytracing In a Weekend by Peter Shirley
samloeschen/package-repo-android
fake "package repository", displaying statically stored emacs packages in a way that you can look at an overview of their titles and tap on any one to view more detail
samloeschen/pico-8-pulse
the source for an early version of my pico-8 sonar game